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300 Tips and Tricks for Eve Echoes. English Beginner's Guide

tl;dr 1 - This guide covers a huge overview of every aspect of the game and how they relate to each other. It is perfect for beginners and maybe intermediate. Advanced players might be entertained by trying to find flaws in it lol.
tl:dr 2 - I made all of this information into a compact quality video https://youtu.be/ya278KEQ0-g
But for those of you who don't like to watch videos, here is my video script:
Eve echoes is over 10000 times bigger than any other mobile game on the market. It has stunning graphics as you travel through solar systems, complex strategies as you level up your skills, dynamic solo and co-op challenges battling space pirates and outrageous PvP battles to claim solar systems as your territory. But Eve Echoes can also be very confusing, so today I have 300 tips and tricks for you.
The first tip is to not skip the tutorial, even if you're an advanced player and this is your second, third or fourth alt account. The beginner's tutorial gives you lots of free skill points and insurance cards, which are some of the most valuable items in the game. If you have already skipped the tutorial go ahead and click on your name, then on encounters, and then on tutorials, then click on the mission you have not done yet, click accept and then complete them for the reward.
While we're here let's talk more about the encounters tab because it's the most important tab to help beginners transition into intermediate players.
If you are stuck in the advanced tutorial like many beginners are it is probably because you have not done one of your optional tasks yet. The easiest optional task is always the encounters task, so click on news and then select one of the missions here.
These missions offer quite a bit of money for carrying them out, but more importantly they give beginners a taste of what the different types of the things that they can do in the game. Exploration missions are the easiest because you simply travel to the location and then hit the scan button and then you're done. Transfer missions are also easy in which you're required to go to a station, pick up a package and then travel to another station and drop it off. Mining missions are more difficult in theory, but they usually make enough money to where it's easier just to buy these resources and then go deliver them to that location and if you do that, then they are both extremely easy and fairly lucrative.
You'll notice that many of these quests have faction symbols next to them. These symbols are useful for 2 reasons. If it is a combat mission, which in Eve terms is called ratting, knowing the faction lets you know what kind of enemies you'll be going up against, which lets you know what weapons and drones are best to fight with, but I'll explain more about that when I get into advanced tactics for ratting.
The second reason these symbols are useful is because if you click on the story tab you'll notice that those symbols line up with the faction mission assignments. By completing these mission lines you will get access to really awesome and powerful faction items, that are found nowhere else in the game.
The faction that you chose when you created your character does not have any bearing on these missions nor really anything on the game other than your starting location.
When you get to higher level, you'll get a chance to do higher level missions which give far better rewards.
So the encounters tab is extremely important and I recommend making sure that it is one of your 3 quick slots by again clicking on your face and then hitting the set shortcuts button and then for your other quickslots I recommend inventory so you can see how much cargo you have on you with this percentage here and quickly check what is in there and then I recommend contacts because there are a lot of functions with this tab that you will wanna be able to do quickly. And I would strongly recommend not choosing star charts, fleet or mail as a quickslots, because you already have quickslots for those 3 right here.
As you go through the advanced tutorial, you will be required to upgrade your skills. Skills are arguably the most important, but definitely the most complicated part of this game. The first part of skills, which is not that complicated, is your tech level. When you start the game, you will get 30 skill points per minute going towards your next tech level. At first you'll get tech levels pretty quickly, but as you level them up, they'll take way more time to achieve. But there are 2 ways to speed up that process.
The first one is to buy Omega. Basic Omega gives you 5 skill points per minute and Standard Omega gives you 25 extra skill points, so both of them together give you twice as many skill points per minute. You can also buy these 3 chips, which will permanently speed up this process by 5 skill points per minute for each chip, meaning that the maximum speed to which a player can advance is 75 skill points per minute. Now obviously both of the ways I just mentioned cost real money totalling in a $15 a month for double omega and just under $50 for the 3 chips. But one thing that I love about this game and I think that all other games should copy it is that Netease integrated into the game a way that pay to win players can essentially sponsor free to play players by making it to where everything that they can buy in the game, can also be sold for in game currency. This means that the free to play player that plays smart can access everything that the paying customer can access.
So for example, if you go to the market and you click on pilot service and then skill chip you will see the 3 skill chips there that can be purchased for in game currency. And once you buy these chips it will increase how fast you get skill points permanently.
Likewise you will see here that you can buy Plex, which can be used to buy Basic, Standard or Duo Omega for 30 days. Now if you're new player, buying enough Plex to get Omega might seem difficult, but if you watch all of this video, you will learn that it is actually quite easy.
I did spend $15 early on because it's my custom to support the devs of the games I enjoy, but since then I have bought another month of Duo Omega and gotten 2 out of my 3 chips using only in game currency.
In fact, because I've learned from the veterans that the price of Plex will go up as the game progresses to possibly 50 times as much as it is now, I decided to go ahead and invest a 120 million ISK to buy and additional 5000 Plex, that I can sell it later when the price goes up.
But like I said tech level is the least complicated thing about skills. My first recommendation to skills is to exit out of the career page and click right here so that you can see the 8 categories. You will see that they separated these categories into sections: one that has to do with ships and the other having to do with the mindblowingly complicated and amazingly beautiful economy of this game.
Thinking about the game in these 2 sections is very helpful and lots of advanced players will have one account that specialises in ships and then the other one specialized in industry, but even with this distinction players must choose a specialisation in what ship they want to fight with and in what industries they're wanting to work in, which makes knowing what skills to specialise in really complex and confusing for new players. So instead of going into each of these categories separately on this page, I'm going to show you how each category works by building one of the best ships in the game in this video. By showing you how a ship is built and how all the different professions need to work together to make that happen, you will likely get the best picture of what profession you would like to specialise in because you would know what part you would play in that process.
So at the time I'm recording this video the game has only been out for 10 days which means, that the best tech level in the game is tech level 6. So again, if you click on your face and then you click on the ship tree you will see that the tech level 6 frigates, destroyers and cruisers are the best in the game. Battlecruisers and battleships are not yet buildable in the game. So in this video we are going to build an Omen Navy Issue, which is possibly the best damage dealing ship currently in the game. Now before I get started let me explain to you that in Eve Echoes nothing exists in the game until the players of the game make it exist in the game. Exception for this rule are ships that say trainer at the end of it, which can be bought by NPCs, but other than trainer ships nothing exists in the game, until we as players make it exist in the game.
So the first step in making something exist in the game is to create a blueprint for it. So if you go to industry you will see the ability to perform reverse engineering. When you click on the + sign, you will see several blueprints pop up. When you click on a blueprint, you'll see the option to reverse engineer to try to get that blueprint. This is where the first set of skills comes in. You'll notice that reverse engineering requires 3 different resources. All 3 of those resources are gotten from what is called ratting. Ratting is the Eve therm for PvE combat in which you find anomalies and you kill the AI to get their loot. When you kill AI of a certain class, they will drop ship debris that you can then pick up as loot. So in this case if you're fighting an AI Omen Navy Issue, it will likely drop some amarr ship debris, which you can then pick up so you then can reverse engineer for blueprint for an Omen Navy Issue. You do not have to match the exact ship debris with the type of blueprint you're trying to get, but you do have to match the same faction. But the ship debris is the easiest part of this equation. Getting the datacores is much more difficult. If you guys have done any ratting you will notice that there are some small, medium and large anomalies and if you've gotten past the beginner's stage, you'll notice that this small number indicates tech level of that anomaly. But ratting is far more complicated than that, so let me explain a little bit more about it.
First let's talk about security zones. You will notice that at the top of your screen there is a number next to your location, which can be green, yellow or red. Anything above 0.6 is green, anything between 0.3 and 0.5 is yellow and anything below 0.3 becomes red. Green represents a high security system in which you can not be killed by other players. Yellow, not surprisingly is a middle security section in which you can be attacked by other players, but those players will receive pretty significant penalties for attacking you making it often not worth it to them. But when you get to the low security or, what is often called, null-sec, you'll find that the only safety in those zones are your friends that are fighting with you. So while it is safe to be in the high security zone, the benefit of null-sec zones is that the lower number you get, the better reward you get. In fact in most null-sec zones every enemy you kill will drop some loot. In addition to that the more dangerous zone you're in, the more likely you are to find scout, inquisitor and deadspace anomalies. These anomalies are different that other anomalies in that you use warp gates to go further and further into that anomaly. As you use these warp gates to advance to the next level, the challenge will get more and more difficult. But if you complete all of the levels of one of these types of anomalies, you will get to loot 5 storage containers which have blueprints for some of the best items in the game and has those datacores, so you can make the other blueprints in the game. So you will see that my success is kind of low on this because it's not my specialty. So if you're working well as a team, the people that are doing ratting should give the datacores and the ship debris over to the people, that are skilled at reverse engineering.
So that is ratting in the nutshell and the skills required for doing ratting usually requires one of these 4 categories. But like I said earlier, you can not specialise in all 4 of these categories, rather you're gonna need to decide whether or not you're gonna fly in a Frigate, a Destroyer or Cruiser, because you will not have time to research all of these and these give incredibly large rewards to people that specialise in those categories. You will also see in these sections that there are skills for every type of item in the game. It is again important to specialise in these items so that you can use them to their maxibility. It's also important to match the weapons with the ship that you are going to try to go for. So for example I have chosen to use Amarr ships, which are best with lasers, so I am specialising in cruisers and lasers.
Also in ratting you will wanna reference this chart to see what damage your enemies are gonna be doing to you and what those enemies are weak against that you can know how to get the maximum amount of damage against them.
So after the people doing ratting have gotten datacores, they send it over to the reverse engineers to make the blueprints. This success rate of making those blueprints is dependent on their specialization of the faction of the materials that they are using. These factions can be found in applied science, in which again you will see that even if someone is specialising in reverse engineering they will likely specialise in just 1 or 2 of these factions so that they can get the best percentage chance and therefore not waste those datacores.
Once the reverse engineers finish making the blueprint, then they can send it over to the manufacturer to start making that item. The manufacturer then clicks this + sign and then goes down to find the Omen Navy Issue which he will then see the blueprint which he got from the reverse engineer but he will also see a bunch of other materials that he needs to be able to build this ship. But the reason it is important to give this over to the manufacturer is because whoever is specialised, in this case in making cruisers, will be able to have a better material efficiency, which means that they need less items. But even with a high efficiency, you still need a ton of materials to build a ship like this, which is were several other professions come in hand.
The first category of materials that you need are called planetary materials. Everyone has access to some of these materials through their tab in planetary production but those that are specialised in are able to farm lots of planets at once with lots of different mining arrays. Those that are doing planetary production will also wanna find planets in null-sec because they will be more likely to find a planet like this, which has a perfect rating for this resource and be able to mine a lot more of these resources.
When you are ready to get these resources you need to click launch, but what a lot of beginners don't realise is when this time is up, you have to actually go pick up these resources otherwise you didn't get any of them. The easiest way to do this is just to click the set as destination button and then click the autopilot to go that way.
When you arrive at your destination the materials should come up right away, but if they don't, go ahead and click the eyeball and then select loot category and you will see the JCF of youtube's cargo and then loot all. Also you need to keep in mind that other people can loot your stuff so as you can see here this is one of my allies, I could loot his Base Metals and his Opulent Compounds just because he's not here taking them himself, so you wanna sure that when you hit launch, you are coming to pick it up right away, otherwise you're just going to give it to other people.
Fortunately the skill tree for planetary production is really simple and it is easy to specialise in planetology, while also specialising in some other categories.
The second group of categories are minerals. These minerals can be found in several ways. The first way is simply mining them. This is a pretty self explanatory profession: you get a mining ship, you put mining lasers on it and then you go over to a mining section and you mine materials in these asteroid clusters. You obviously need to make sure that you are finding the materials that you're looking for and keep in mind again, that lower sec zone will have more rare and special resources, but they're also more dangerous so you need to make sure that you have good defense on your mining vessel, usually including a warp stabilizer, so that the enemy can't trap you and keep from warping out when you're getting attacked. The other way to get these resources is to click on your inventory while you're in a station, make sure you're in the item hangar and then click on that item and hit reprocess. When you confirm that, it will reprocess, that item then gets turned into some of these materials.
When you do this a lot, you'll wanna make sure to hit select all and then hit stack all so that it all comes together. The specialization for that action is found under industry and under resource processing. This is generally best for people that are into ratting to get into this profession because they are the ones that are getting so much loot that they can then reprocess.
So then after all of those professions worked together to get the materials to build it, the manufacturer then hits start the job and it takes in this case 1h 40mins to finish building that Omen Navy Issue.
Alright it's been an hour and 40 minutes, but even though the ship is done, we are still far from being finished and there's still a lot more classes that are gonna be involved with this ship before we are able to take it out and fight with it.
While we're taking this opportunity to switch ships let me mention real quick that you can click on your ship anytime you want and you can hit the leave ship button which will then put you into your capsule. For those of you who are beginners and do not know, when your ship gets destroyed you end up being in your capsule. When you are in your capsule you can still travel, you can still go anywhere you want but you can't bring anything with you, you can't have any materials and so if you need to bring a ship somewhere, you can travel it over to place and then go into your capsule and go back.
If you want to equip the ship that is already used you can go into your docked ships, but in this case you need to go over to our ship hangar and we need to take the Omen Navy Issue and we need to hit set active. While we're in the ship hangar I want to mention real quick that if a ship is set active, you can click on it and then hit strip fittings so that we can get rid of everything that it was using and put it on the new ship.
Now that we have our new ship we're gonna click the face again and and we're going to click fitting. This is where we can put all of our stuff to make our ship as amazing as it can be. When you're in this fitting section there are 4 areas that you need to focus on. The first 3 are about modules, if we click on here at the bottom we have 4 slots to put lower modules. Lower modules do a lot with defence, movement speed and capacity. I'm gonna start fitting it with the medium armor repair. The reason I'm choosing medium is because it is a bigger ship and it can handle a medium armor repair whereas the smaller ships you need to use smaller modules because the medium armor repair uses a lot of capacitor. You have the ability to customize your ship to where you wanna focus on shield, on armor or even on the hull.
In skills you have tons of customisation and how you upgrade that you can improve your shields and armor, you can improve how quickly you repair that armor or repair that shield but big factor you need to keep in mind when deciding whether or not you're gonna focus on shield or your armor is what kind of enemies you're gonna be going up against. We're going up against a lot of enemies with lasers, so shields aren't that effective and we focus a lot more on armor repair. On that note if you're are gonna play tank I personally recommend focusing on armor because it is a little bit easier to get meaty, but also the enemies that are attacking you, especially in the PvP context are gonna see that shield popped and wanna keep attacking you, which if you're a tank you want them to keep focusing on you so that your teammates can keep taking them out.
Modules can be made with blueprints but they are a lot easier just to get through ratting.
After that I'm gonna add a medium capacitor. The capacitor is your life. If you run out of capacitor you can't warp, you can't use your skills, you can't even shoot your guns so you need to be able to keep your capacitor, so having an extra capacitor not only increased the total capacity you have but allows you to boost it in a middle of the battle, which can allow you to do a whole lot during that window and it only consumes that boost rather than consuming the mid of your capacitor.
After that if I was playing tank I would probably put another armor repair because I would be able to use that capacitor and those 2 medium armor repairs to be really tanky. But in this case I'm gonna go more of a damage dealer so I'm gonna put a heat sink. You'll notice here that I have a blue heat sink, which is the best heat sink in the game. Getting blue items requires killing the uniques and deadspace anomalies which are really difficult. It takes a really strong fleet to kill them so these items are very rare so they are also the best in the game.
After that if I was doing a solo mission I would add a warp core stabilizer. One of the best ways to defend when getting ganked by someone else is just to warp away if they can't kill you fast enough. But if the player has the warp disruptor then they can keep you from warping which means you have to stay and fight them. Also if you're fighting scout, inquisitor or deadspace anomalies many of those ships will have warp drive disruptors, so it would be good, if you are going to solo them, to make sure you have warp core stabilizers so that you don't get caught in a bind. But because I'm going with a team I'm gonna choose instead to equip a micro warp drive. The micro warp drive is similar to an afterburner, which makes you go quite a bit faster, but it is a huge burst of speed, which allows you to catch all kinds of things and since we're gonna be doing some deadspace anomalies with a team we need to be able to catch up with some of those uniques and they are way faster than we are, which makes it hard to be able to pin them down and kill them.
And the reason it's hard to kill them is because of the concepts in Eve called a signature radius. Every ship has an assigned signature radius - frigates having the smallest and battleships having the biggest - and as you move that signature radius gets smaller and smaller. The faster you move, the smaller it is, which makes you harder and harder to hit. And since we're about to do this deadspace anomaly and I'm gonna be kind of the damage of the team I'm gonna go ahead and switch up my capacitor for a tracking computer because if I'm not really getting hit a whole lot, I probably won't need my capacitor to use it to heal. That being said I don't wanna run out of capacitor so I am going to equip a medium nosferatu into my first mid slot, which allows me to drain and enemy's cap and give it to myself. But the most important for me as a damage dealer is to make sure I have a stasis web because that is going to slow down my enemies, which is going to increase their signature radius, which is going to allow me to do even more damage to them, because I'm gonna get more solid hits on them. In fact, because I'm gonna be so aggressive in the context of what I'm working on I'm gonna go ahead and do another stasis web so that I can double web my enemies really slowing them down, allowing me to do maximum damage against them.
And then lastly I'm gonna equip this infiltrator drone, which does EM damage, which is particularly helpful against the enemies that I'm going to go up against in this deadspace zone. And then in my top slots I'm going to equip all pulse lasers and I happen to have 5 centum sea medium pulse lasers, which is the ultimate gun for this ship.
Lastly but definitely least we we've got rigs. These 2 rigs right here are offence or defence rigs and those 2 over there are engineering rigs. Going back to skill you will see module manufacture, which are all of those micro warp drives and all of the stuff that we just equipped, all of those are gonna be modules and so having someone who specialise in those and gonna be able to make some really good ones, but again it's not that important, because you get a lot of those types of things from ratting. But then much more importantly is having a really good rig manufacturer that you know who can help you make rigs. Going back to the industry section we are going to go here and minimize ships and we are going to go through low slot, combat rigs and you will see there that I have a laser collision accelerator 2 rig, which is the best offensive rig in the game right now, because it gives me 15% extra damage. You can see here that I'm not a rig specialist so I'm not going to make this item, but rather give it to someone who is specialised so they can make it for a lot cheaper. These ingredients are a little bit different than some of the other ones: these salvage parts are gotten by breaking down and reprocessing the ship debris that you don't need to make blueprints.
And while I'm waiting for my rig specialist to finish that I'm just gonna equip some of these really lame ones like I've go a laser collision, it's just not very high level one, that's gonna do a little bit of extra damage, I'm fighting a lot of enemies that are EM related so I'm gonna equip that for now, I don't really need it a whole lot, but I can't sell it because it's a prototype, so I'm just gonna fit that in there for now. But later I'm gonna equip those slots with that laser collision 2 and with the laser burst aerator 2, because that will be another 12% more damage as I'm able to shoot my guns more often.
Lastly with engineering rigs the number one rig that I would want would be a warp core optimizer 2, which reduces other people's warp jammers strength by 2, but you can see here on the market that they're worth 40 million, which is a little bit out of my price range. My second slot will have this one, which, again, I already have a blueprint, but I have to get my rig specialist to finish that for me.
So that is a basic overview of a game, but let me go through real quick and give you some tips and tricks about the areas that I haven't covered yet.
When you die, if you are in a trainer ship, you can always recover your ship by using insurance. The way to do that is to click on character, then click on combat log and you will see there that I haven't died yet, but if you do, there will be an item that comes up and you can use this button right here to activate your insurance and recover that ship. You will not recover any of the fittings, but you will also be able to see which fittings were left behind, and if we're just ratting and died while ratting, then those items will still be there at that site, so you can go get it or get teammate to get pick that up for you. Rigs on other hand can not be recovered, because they are stuck to your ship, in fact once you add them to your ship, you can never take them off.
The wallet shows how much money you have.
The market is the portal that connects all of the classes together, because you are able to buy and sell. So if you're rig specialist, but don't know anyone who is ratting and who's willing to give you the stuff you need, you can go buy them at the market, process it and then sell it to someone else.
Blueprints are extremely valuable in this game. You will notice that a lot of times when you're buying a blueprint people are saying them for pretty much the cost of buying the item minus the materials used to make that item. So the only way to really make money from blueprints is if you're highly specialised in that and therefore able to reduce your cost in making it.
With any item you are buying you're also able to click this tab and you will see the option to create a buy order. When you create a buy order, it will take one of your sell slots, but it allows you to set the price that you want and if anyone comes in to that station and sells that item in that station for under that price, you'll automatically buy it and you don't have to worry about it. This works particularly well with Plex, because there is no station you have to be at while initiating that acquisition and setting the price, then if anyone sells it for that price anywhere, I will immediately get it.
Contracts are the cheapest way to transfer items from one person to another. You will see there that one of my clanmates is offering me this contract and he is only having to pay 1000 ISK broker fee to be able to send this item to me. You can create a contract by clicking this button right here and then you can select private and type in your friend's name. Sadly the contacts button is kinda broken right now.
The delivery staff is used for when you buy an item that is in different station and you don't wanna go get it and so you pay an extra quite a bit to get someone else to go pick it up for you and bring it to you.
Mail is where you get notifications. Ironically it's not where you get actual mail. Rather you get actual messages from contacts and then you can click on them and click send message to find your private chat with that person.
While we're here it is really helpful to put anyone that is not in your corp into this list so that you quickly send them a fleet invite if they are an ally and you wanna be able to fight with them in a PvP fight. Also if someone kills you it is good to add them into the hostile list so they will show up red as soon as they enter the area and you will know that you need to either run or prepare to fight.
Star chart shows the map of New Eden, where there's like a 100 regions, and then when you click on one of those regions and then you click a region map, you will see a very intricate star system with tons of areas. Each one of these areas is an entire solar system where you can explore, you can mine, you can rat, you can use space stations, you can build space stations, you can have PvP wars, every single one. This game is soo giant and there so much room for people to spread out and take the territory that's their own, this game is absolutely insane.
Then in settings I would recommend in battle settings turning off auto orbit. Auto orbit is really helpful for beginners, but once you become an advanced player, auto orbit will only frustrate you. Because one yore an advanced player, you will stop autofighting battles, but you will be actually purposely moving in different locations of the map: either decrease your signature radius or increase the signature radius of someone else, cuts one off that's too fast for your teammate and so much more. So if you want to be an advanced player, you need to get ahead and turn off auto orbit, but if you're a beginner go ahead and keep it on for a little bit longer until you really understand the game.
When you enter the market tab you'll see nearby trading centers. These 24 space stations go by different rules, allowing for more trade, so if you're going to buy an item and especially if you're going to sell an item, you should be going to one of these different stations to make that sell. That being said I do recommend avoiding Jita. Jita is the main trading hub in the computer version of this game, so a lot of players that have kinda ported over from the computer to mobile have tried to recreate that main trading hub, but in the mobile version only a 1000 people are allowed in a zone, which is causing all kinds of problems: people are crashing, people are can't get it, there is a way to get in if you just keep hitting jump on the gate, as soon as someone leaves someone else will be able to get in, but it's kind of a nightmare, I just recommend avoiding Jita. Honestly Amarr and Tash-Murkon have one of the best prices anyways, so I would focus also on those. There's even a few other ones that are really good and the prices are the same, things sell just as quick, you just don't have to deal with the frustration, so I just do recommend avoiding Jita.
When you're in a null-sec zone go ahead and set something as your destination, but don't click autopilot. That way if someone warps in or you're about to die and you're just freaking out and you don't know where to click just hit that auto button and then you'll start warping out. This is the fastest way, my corp calls it "the oh crap button". Just keep it up, you don't have to use it, but that way you have it if you need it.
When you are warping into an anomaly, you can set how far you get from that anomaly by clicking and holding and sliding to the left. You can also do this with orbiting and set your own orbit distance. This is particularly helpful in fleet battles where it is customary to orbit your fleet commander rather than orbiting the enemies you're attacking.
When you're getting targeted, or webbed, or warp disrupted you will see these symbols. If you click on them it will tell you exactly who's doing it to you.
When you are fitting your ship it is ideal to make sure your capacitor is stable, because again, if you ever run out of capacitor, you can't shoot your weapons, you can't use your skills, you are in a lot of trouble. But I would argue that in some situations it is idea to have someone who is kind of pushing their capacitor to its limit. Especially if you're using noses and batteries and you're able to play it well, pushing your capacitor to the limit means you're getting more out of that ship.
If you get on the market and it feels like there are items available to other people that are not available to you it is because you have not clicked this filter and changed it to all items instead of one of the regional options.
When you're fighting I recommend zooming all the way out so that you can see the whole battle scene and that will also allow you to see when enemy ships warp in.
When fighting in PvP or PvE it is important to focus and take out the small damage dealers before taking out the bigger ships. The easiest way to identify this is to look at what type of triangle is on their ship. The smallest triangle is a Frigate, that triangle with a line is a Destroyer, the medium triangle is a Cruiser, that triangle with a line is a Battlecruiser and then the biggest triangle is a Battleship and I assume they will add a line if they ever add Titans into the game.
Lastly the corp tab is incredibly important. When you first join the corp you will get 500000 skill points to use in advancing your skills. This is incredibly important, but being part of a corp is also really nice, because it allows you to specialise in what you're good at and you're team will work together and honestly you can get a lot richer if you're working together, than if you're trying to do it on your own. Our corporation is already to the point that we're gonna be just able to give ships to all of our active members that hit level 6, because by working together, we have all gotten really rich. In fact we've gotten so rich that we will be starting alliance soon, so if there are any corp leaders out there with really good corporations that wanna perform a really stron alliance, I have put a link to my discord channel in the pinned comment of this video.
tl;dr 1 - his guide covers a huge overview of every aspect of the game and how they relate to each other. It is perfect for beginners and maybe intermediate. Advanced players might be entertained by trying to find flaws in it lol.
tl:dr 2 - I made all of this information into a compact quality video https://youtu.be/ya278KEQ0-g
submitted by JcFuerza to echoes [link] [comments]

300 Tips and Tricks for Eve Echoes (New Game on Android)

tl;dr 1 - The devs gave me early access to this game last year and I quit because I couldn't figure it out. This time I figured it out and I FREAKIN LOVE THIS GAME! It is the most open universe, really beautiful, deep nerd strategy MMO kind of game.
tl:dr 2 - I made all of this information into a compact quality video https://youtu.be/ya278KEQ0-g
But for those of you who don't like to watch videos, here is my video script:
Eve echoes is over 10000 times bigger than any other mobile game on the market. It has stunning graphics as you travel through solar systems, complex strategies as you level up your skills, dynamic solo and co-op challenges battling space pirates and outrageous PvP battles to claim solar systems as your territory. But Eve Echoes can also be very confusing, so today I have 300 tips and tricks for you.
The first tip is to not skip the tutorial, even if you're an advanced player and this is your second, third or fourth alt account. The beginner's tutorial gives you lots of free skill points and insurance cards, which are some of the most valuable items in the game. If you have already skipped the tutorial go ahead and click on your name, then on encounters, and then on tutorials, then click on the mission you have not done yet, click accept and then complete them for the reward.
While we're here let's talk more about the encounters tab because it's the most important tab to help beginners transition into intermediate players.
If you are stuck in the advanced tutorial like many beginners are it is probably because you have not done one of your optional tasks yet. The easiest optional task is always the encounters task, so click on news and then select one of the missions here.
These missions offer quite a bit of money for carrying them out, but more importantly they give beginners a taste of what the different types of the things that they can do in the game. Exploration missions are the easiest because you simply travel to the location and then hit the scan button and then you're done. Transfer missions are also easy in which you're required to go to a station, pick up a package and then travel to another station and drop it off. Mining missions are more difficult in theory, but they usually make enough money to where it's easier just to buy these resources and then go deliver them to that location and if you do that, then they are both extremely easy and fairly lucrative.
You'll notice that many of these quests have faction symbols next to them. These symbols are useful for 2 reasons. If it is a combat mission, which in Eve terms is called ratting, knowing the faction lets you know what kind of enemies you'll be going up against, which lets you know what weapons and drones are best to fight with, but I'll explain more about that when I get into advanced tactics for ratting.
The second reason these symbols are useful is because if you click on the story tab you'll notice that those symbols line up with the faction mission assignments. By completing these mission lines you will get access to really awesome and powerful faction items, that are found nowhere else in the game.
The faction that you chose when you created your character does not have any bearing on these missions nor really anything on the game other than your starting location.
When you get to higher level, you'll get a chance to do higher level missions which give far better rewards.
So the encounters tab is extremely important and I recommend making sure that it is one of your 3 quick slots by again clicking on your face and then hitting the set shortcuts button and then for your other quickslots I recommend inventory so you can see how much cargo you have on you with this percentage here and quickly check what is in there and then I recommend contacts because there are a lot of functions with this tab that you will wanna be able to do quickly. And I would strongly recommend not choosing star charts, fleet or mail as a quickslots, because you already have quickslots for those 3 right here.
As you go through the advanced tutorial, you will be required to upgrade your skills. Skills are arguably the most important, but definitely the most complicated part of this game. The first part of skills, which is not that complicated, is your tech level. When you start the game, you will get 30 skill points per minute going towards your next tech level. At first you'll get tech levels pretty quickly, but as you level them up, they'll take way more time to achieve. But there are 2 ways to speed up that process.
The first one is to buy Omega. Basic Omega gives you 5 skill points per minute and Standard Omega gives you 25 extra skill points, so both of them together give you twice as many skill points per minute. You can also buy these 3 chips, which will permanently speed up this process by 5 skill points per minute for each chip, meaning that the maximum speed to which a player can advance is 75 skill points per minute. Now obviously both of the ways I just mentioned cost real money totalling in a $15 a month for double omega and just under $50 for the 3 chips. But one thing that I love about this game and I think that all other games should copy it is that Netease integrated into the game a way that pay to win players can essentially sponsor free to play players by making it to where everything that they can buy in the game, can also be sold for in game currency. This means that the free to play player that plays smart can access everything that the paying customer can access.
So for example, if you go to the market and you click on pilot service and then skill chip you will see the 3 skill chips there that can be purchased for in game currency. And once you buy these chips it will increase how fast you get skill points permanently.
Likewise you will see here that you can buy Plex, which can be used to buy Basic, Standard or Duo Omega for 30 days. Now if you're new player, buying enough Plex to get Omega might seem difficult, but if you watch all of this video, you will learn that it is actually quite easy.
I did spend $15 early on because it's my custom to support the devs of the games I enjoy, but since then I have bought another month of Duo Omega and gotten 2 out of my 3 chips using only in game currency.
In fact, because I've learned from the veterans that the price of Plex will go up as the game progresses to possibly 50 times as much as it is now, I decided to go ahead and invest a 120 million ISK to buy and additional 5000 Plex, that I can sell it later when the price goes up.
But like I said tech level is the least complicated thing about skills. My first recommendation to skills is to exit out of the career page and click right here so that you can see the 8 categories. You will see that they separated these categories into sections: one that has to do with ships and the other having to do with the mindblowingly complicated and amazingly beautiful economy of this game.
Thinking about the game in these 2 sections is very helpful and lots of advanced players will have one account that specialises in ships and then the other one specialized in industry, but even with this distinction players must choose a specialisation in what ship they want to fight with and in what industries they're wanting to work in, which makes knowing what skills to specialise in really complex and confusing for new players. So instead of going into each of these categories separately on this page, I'm going to show you how each category works by building one of the best ships in the game in this video. By showing you how a ship is built and how all the different professions need to work together to make that happen, you will likely get the best picture of what profession you would like to specialise in because you would know what part you would play in that process.
So at the time I'm recording this video the game has only been out for 10 days which means, that the best tech level in the game is tech level 6. So again, if you click on your face and then you click on the ship tree you will see that the tech level 6 frigates, destroyers and cruisers are the best in the game. Battlecruisers and battleships are not yet buildable in the game. So in this video we are going to build an Omen Navy Issue, which is possibly the best damage dealing ship currently in the game. Now before I get started let me explain to you that in Eve Echoes nothing exists in the game until the players of the game make it exist in the game. Exception for this rule are ships that say trainer at the end of it, which can be bought by NPCs, but other than trainer ships nothing exists in the game, until we as players make it exist in the game.
So the first step in making something exist in the game is to create a blueprint for it. So if you go to industry you will see the ability to perform reverse engineering. When you click on the + sign, you will see several blueprints pop up. When you click on a blueprint, you'll see the option to reverse engineer to try to get that blueprint. This is where the first set of skills comes in. You'll notice that reverse engineering requires 3 different resources. All 3 of those resources are gotten from what is called ratting. Ratting is the Eve therm for PvE combat in which you find anomalies and you kill the AI to get their loot. When you kill AI of a certain class, they will drop ship debris that you can then pick up as loot. So in this case if you're fighting an AI Omen Navy Issue, it will likely drop some amarr ship debris, which you can then pick up so you then can reverse engineer for blueprint for an Omen Navy Issue. You do not have to match the exact ship debris with the type of blueprint you're trying to get, but you do have to match the same faction. But the ship debris is the easiest part of this equation. Getting the datacores is much more difficult. If you guys have done any ratting you will notice that there are some small, medium and large anomalies and if you've gotten past the beginner's stage, you'll notice that this small number indicates tech level of that anomaly. But ratting is far more complicated than that, so let me explain a little bit more about it.
First let's talk about security zones. You will notice that at the top of your screen there is a number next to your location, which can be green, yellow or red. Anything above 0.6 is green, anything between 0.3 and 0.5 is yellow and anything below 0.3 becomes red. Green represents a high security system in which you can not be killed by other players. Yellow, not surprisingly is a middle security section in which you can be attacked by other players, but those players will receive pretty significant penalties for attacking you making it often not worth it to them. But when you get to the low security or, what is often called, null-sec, you'll find that the only safety in those zones are your friends that are fighting with you. So while it is safe to be in the high security zone, the benefit of null-sec zones is that the lower number you get, the better reward you get. In fact in most null-sec zones every enemy you kill will drop some loot. In addition to that the more dangerous zone you're in, the more likely you are to find scout, inquisitor and deadspace anomalies. These anomalies are different that other anomalies in that you use warp gates to go further and further into that anomaly. As you use these warp gates to advance to the next level, the challenge will get more and more difficult. But if you complete all of the levels of one of these types of anomalies, you will get to loot 5 storage containers which have blueprints for some of the best items in the game and has those datacores, so you can make the other blueprints in the game. So you will see that my success is kind of low on this because it's not my specialty. So if you're working well as a team, the people that are doing ratting should give the datacores and the ship debris over to the people, that are skilled at reverse engineering.
So that is ratting in the nutshell and the skills required for doing ratting usually requires one of these 4 categories. But like I said earlier, you can not specialise in all 4 of these categories, rather you're gonna need to decide whether or not you're gonna fly in a Frigate, a Destroyer or Cruiser, because you will not have time to research all of these and these give incredibly large rewards to people that specialise in those categories. You will also see in these sections that there are skills for every type of item in the game. It is again important to specialise in these items so that you can use them to their maxibility. It's also important to match the weapons with the ship that you are going to try to go for. So for example I have chosen to use Amarr ships, which are best with lasers, so I am specialising in cruisers and lasers.
Also in ratting you will wanna reference this chart to see what damage your enemies are gonna be doing to you and what those enemies are weak against that you can know how to get the maximum amount of damage against them.
So after the people doing ratting have gotten datacores, they send it over to the reverse engineers to make the blueprints. This success rate of making those blueprints is dependent on their specialization of the faction of the materials that they are using. These factions can be found in applied science, in which again you will see that even if someone is specialising in reverse engineering they will likely specialise in just 1 or 2 of these factions so that they can get the best percentage chance and therefore not waste those datacores.
Once the reverse engineers finish making the blueprint, then they can send it over to the manufacturer to start making that item. The manufacturer then clicks this + sign and then goes down to find the Omen Navy Issue which he will then see the blueprint which he got from the reverse engineer but he will also see a bunch of other materials that he needs to be able to build this ship. But the reason it is important to give this over to the manufacturer is because whoever is specialised, in this case in making cruisers, will be able to have a better material efficiency, which means that they need less items. But even with a high efficiency, you still need a ton of materials to build a ship like this, which is were several other professions come in hand.
The first category of materials that you need are called planetary materials. Everyone has access to some of these materials through their tab in planetary production but those that are specialised in are able to farm lots of planets at once with lots of different mining arrays. Those that are doing planetary production will also wanna find planets in null-sec because they will be more likely to find a planet like this, which has a perfect rating for this resource and be able to mine a lot more of these resources.
When you are ready to get these resources you need to click launch, but what a lot of beginners don't realise is when this time is up, you have to actually go pick up these resources otherwise you didn't get any of them. The easiest way to do this is just to click the set as destination button and then click the autopilot to go that way.
When you arrive at your destination the materials should come up right away, but if they don't, go ahead and click the eyeball and then select loot category and you will see the JCF of youtube's cargo and then loot all. Also you need to keep in mind that other people can loot your stuff so as you can see here this is one of my allies, I could loot his Base Metals and his Opulent Compounds just because he's not here taking them himself, so you wanna sure that when you hit launch, you are coming to pick it up right away, otherwise you're just going to give it to other people.
Fortunately the skill tree for planetary production is really simple and it is easy to specialise in planetology, while also specialising in some other categories.
The second group of categories are minerals. These minerals can be found in several ways. The first way is simply mining them. This is a pretty self explanatory profession: you get a mining ship, you put mining lasers on it and then you go over to a mining section and you mine materials in these asteroid clusters. You obviously need to make sure that you are finding the materials that you're looking for and keep in mind again, that lower sec zone will have more rare and special resources, but they're also more dangerous so you need to make sure that you have good defense on your mining vessel, usually including a warp stabilizer, so that the enemy can't trap you and keep from warping out when you're getting attacked. The other way to get these resources is to click on your inventory while you're in a station, make sure you're in the item hangar and then click on that item and hit reprocess. When you confirm that, it will reprocess, that item then gets turned into some of these materials.
When you do this a lot, you'll wanna make sure to hit select all and then hit stack all so that it all comes together. The specialization for that action is found under industry and under resource processing. This is generally best for people that are into ratting to get into this profession because they are the ones that are getting so much loot that they can then reprocess.
So then after all of those professions worked together to get the materials to build it, the manufacturer then hits start the job and it takes in this case 1h 40mins to finish building that Omen Navy Issue.
Alright it's been an hour and 40 minutes, but even though the ship is done, we are still far from being finished and there's still a lot more classes that are gonna be involved with this ship before we are able to take it out and fight with it.
While we're taking this opportunity to switch ships let me mention real quick that you can click on your ship anytime you want and you can hit the leave ship button which will then put you into your capsule. For those of you who are beginners and do not know, when your ship gets destroyed you end up being in your capsule. When you are in your capsule you can still travel, you can still go anywhere you want but you can't bring anything with you, you can't have any materials and so if you need to bring a ship somewhere, you can travel it over to place and then go into your capsule and go back.
If you want to equip the ship that is already used you can go into your docked ships, but in this case you need to go over to our ship hangar and we need to take the Omen Navy Issue and we need to hit set active. While we're in the ship hangar I want to mention real quick that if a ship is set active, you can click on it and then hit strip fittings so that we can get rid of everything that it was using and put it on the new ship.
Now that we have our new ship we're gonna click the face again and and we're going to click fitting. This is where we can put all of our stuff to make our ship as amazing as it can be. When you're in this fitting section there are 4 areas that you need to focus on. The first 3 are about modules, if we click on here at the bottom we have 4 slots to put lower modules. Lower modules do a lot with defence, movement speed and capacity. I'm gonna start fitting it with the medium armor repair. The reason I'm choosing medium is because it is a bigger ship and it can handle a medium armor repair whereas the smaller ships you need to use smaller modules because the medium armor repair uses a lot of capacitor. You have the ability to customize your ship to where you wanna focus on shield, on armor or even on the hull.
In skills you have tons of customisation and how you upgrade that you can improve your shields and armor, you can improve how quickly you repair that armor or repair that shield but big factor you need to keep in mind when deciding whether or not you're gonna focus on shield or your armor is what kind of enemies you're gonna be going up against. We're going up against a lot of enemies with lasers, so shields aren't that effective and we focus a lot more on armor repair. On that note if you're are gonna play tank I personally recommend focusing on armor because it is a little bit easier to get meaty, but also the enemies that are attacking you, especially in the PvP context are gonna see that shield popped and wanna keep attacking you, which if you're a tank you want them to keep focusing on you so that your teammates can keep taking them out.
Modules can be made with blueprints but they are a lot easier just to get through ratting.
After that I'm gonna add a medium capacitor. The capacitor is your life. If you run out of capacitor you can't warp, you can't use your skills, you can't even shoot your guns so you need to be able to keep your capacitor, so having an extra capacitor not only increased the total capacity you have but allows you to boost it in a middle of the battle, which can allow you to do a whole lot during that window and it only consumes that boost rather than consuming the mid of your capacitor.
After that if I was playing tank I would probably put another armor repair because I would be able to use that capacitor and those 2 medium armor repairs to be really tanky. But in this case I'm gonna go more of a damage dealer so I'm gonna put a heat sink. You'll notice here that I have a blue heat sink, which is the best heat sink in the game. Getting blue items requires killing the uniques and deadspace anomalies which are really difficult. It takes a really strong fleet to kill them so these items are very rare so they are also the best in the game.
After that if I was doing a solo mission I would add a warp core stabilizer. One of the best ways to defend when getting ganked by someone else is just to warp away if they can't kill you fast enough. But if the player has the warp disruptor then they can keep you from warping which means you have to stay and fight them. Also if you're fighting scout, inquisitor or deadspace anomalies many of those ships will have warp drive disruptors, so it would be good, if you are going to solo them, to make sure you have warp core stabilizers so that you don't get caught in a bind. But because I'm going with a team I'm gonna choose instead to equip a micro warp drive. The micro warp drive is similar to an afterburner, which makes you go quite a bit faster, but it is a huge burst of speed, which allows you to catch all kinds of things and since we're gonna be doing some deadspace anomalies with a team we need to be able to catch up with some of those uniques and they are way faster than we are, which makes it hard to be able to pin them down and kill them.
And the reason it's hard to kill them is because of the concepts in Eve called a signature radius. Every ship has an assigned signature radius - frigates having the smallest and battleships having the biggest - and as you move that signature radius gets smaller and smaller. The faster you move, the smaller it is, which makes you harder and harder to hit. And since we're about to do this deadspace anomaly and I'm gonna be kind of the damage of the team I'm gonna go ahead and switch up my capacitor for a tracking computer because if I'm not really getting hit a whole lot, I probably won't need my capacitor to use it to heal. That being said I don't wanna run out of capacitor so I am going to equip a medium nosferatu into my first mid slot, which allows me to drain and enemy's cap and give it to myself. But the most important for me as a damage dealer is to make sure I have a stasis web because that is going to slow down my enemies, which is going to increase their signature radius, which is going to allow me to do even more damage to them, because I'm gonna get more solid hits on them. In fact, because I'm gonna be so aggressive in the context of what I'm working on I'm gonna go ahead and do another stasis web so that I can double web my enemies really slowing them down, allowing me to do maximum damage against them.
And then lastly I'm gonna equip this infiltrator drone, which does EM damage, which is particularly helpful against the enemies that I'm going to go up against in this deadspace zone. And then in my top slots I'm going to equip all pulse lasers and I happen to have 5 centum sea medium pulse lasers, which is the ultimate gun for this ship.
Lastly but definitely least we we've got rigs. These 2 rigs right here are offence or defence rigs and those 2 over there are engineering rigs. Going back to skill you will see module manufacture, which are all of those micro warp drives and all of the stuff that we just equipped, all of those are gonna be modules and so having someone who specialise in those and gonna be able to make some really good ones, but again it's not that important, because you get a lot of those types of things from ratting. But then much more importantly is having a really good rig manufacturer that you know who can help you make rigs. Going back to the industry section we are going to go here and minimize ships and we are going to go through low slot, combat rigs and you will see there that I have a laser collision accelerator 2 rig, which is the best offensive rig in the game right now, because it gives me 15% extra damage. You can see here that I'm not a rig specialist so I'm not going to make this item, but rather give it to someone who is specialised so they can make it for a lot cheaper. These ingredients are a little bit different than some of the other ones: these salvage parts are gotten by breaking down and reprocessing the ship debris that you don't need to make blueprints.
And while I'm waiting for my rig specialist to finish that I'm just gonna equip some of these really lame ones like I've go a laser collision, it's just not very high level one, that's gonna do a little bit of extra damage, I'm fighting a lot of enemies that are EM related so I'm gonna equip that for now, I don't really need it a whole lot, but I can't sell it because it's a prototype, so I'm just gonna fit that in there for now. But later I'm gonna equip those slots with that laser collision 2 and with the laser burst aerator 2, because that will be another 12% more damage as I'm able to shoot my guns more often.
Lastly with engineering rigs the number one rig that I would want would be a warp core optimizer 2, which reduces other people's warp jammers strength by 2, but you can see here on the market that they're worth 40 million, which is a little bit out of my price range. My second slot will have this one, which, again, I already have a blueprint, but I have to get my rig specialist to finish that for me.
So that is a basic overview of a game, but let me go through real quick and give you some tips and tricks about the areas that I haven't covered yet.
When you die, if you are in a trainer ship, you can always recover your ship by using insurance. The way to do that is to click on character, then click on combat log and you will see there that I haven't died yet, but if you do, there will be an item that comes up and you can use this button right here to activate your insurance and recover that ship. You will not recover any of the fittings, but you will also be able to see which fittings were left behind, and if we're just ratting and died while ratting, then those items will still be there at that site, so you can go get it or get teammate to get pick that up for you. Rigs on other hand can not be recovered, because they are stuck to your ship, in fact once you add them to your ship, you can never take them off.
The wallet shows how much money you have.
The market is the portal that connects all of the classes together, because you are able to buy and sell. So if you're rig specialist, but don't know anyone who is ratting and who's willing to give you the stuff you need, you can go buy them at the market, process it and then sell it to someone else.
Blueprints are extremely valuable in this game. You will notice that a lot of times when you're buying a blueprint people are saying them for pretty much the cost of buying the item minus the materials used to make that item. So the only way to really make money from blueprints is if you're highly specialised in that and therefore able to reduce your cost in making it.
With any item you are buying you're also able to click this tab and you will see the option to create a buy order. When you create a buy order, it will take one of your sell slots, but it allows you to set the price that you want and if anyone comes in to that station and sells that item in that station for under that price, you'll automatically buy it and you don't have to worry about it. This works particularly well with Plex, because there is no station you have to be at while initiating that acquisition and setting the price, then if anyone sells it for that price anywhere, I will immediately get it.
Contracts are the cheapest way to transfer items from one person to another. You will see there that one of my clanmates is offering me this contract and he is only having to pay 1000 ISK broker fee to be able to send this item to me. You can create a contract by clicking this button right here and then you can select private and type in your friend's name. Sadly the contacts button is kinda broken right now.
The delivery staff is used for when you buy an item that is in different station and you don't wanna go get it and so you pay an extra quite a bit to get someone else to go pick it up for you and bring it to you.
Mail is where you get notifications. Ironically it's not where you get actual mail. Rather you get actual messages from contacts and then you can click on them and click send message to find your private chat with that person.
While we're here it is really helpful to put anyone that is not in your corp into this list so that you quickly send them a fleet invite if they are an ally and you wanna be able to fight with them in a PvP fight. Also if someone kills you it is good to add them into the hostile list so they will show up red as soon as they enter the area and you will know that you need to either run or prepare to fight.
Star chart shows the map of New Eden, where there's like a 100 regions, and then when you click on one of those regions and then you click a region map, you will see a very intricate star system with tons of areas. Each one of these areas is an entire solar system where you can explore, you can mine, you can rat, you can use space stations, you can build space stations, you can have PvP wars, every single one. This game is soo giant and there so much room for people to spread out and take the territory that's their own, this game is absolutely insane.
Then in settings I would recommend in battle settings turning off auto orbit. Auto orbit is really helpful for beginners, but once you become an advanced player, auto orbit will only frustrate you. Because one yore an advanced player, you will stop autofighting battles, but you will be actually purposely moving in different locations of the map: either decrease your signature radius or increase the signature radius of someone else, cuts one off that's too fast for your teammate and so much more. So if you want to be an advanced player, you need to get ahead and turn off auto orbit, but if you're a beginner go ahead and keep it on for a little bit longer until you really understand the game.
When you enter the market tab you'll see nearby trading centers. These 24 space stations go by different rules, allowing for more trade, so if you're going to buy an item and especially if you're going to sell an item, you should be going to one of these different stations to make that sell. That being said I do recommend avoiding Jita. Jita is the main trading hub in the computer version of this game, so a lot of players that have kinda ported over from the computer to mobile have tried to recreate that main trading hub, but in the mobile version only a 1000 people are allowed in a zone, which is causing all kinds of problems: people are crashing, people are can't get it, there is a way to get in if you just keep hitting jump on the gate, as soon as someone leaves someone else will be able to get in, but it's kind of a nightmare, I just recommend avoiding Jita. Honestly Amarr and Tash-Murkon have one of the best prices anyways, so I would focus also on those. There's even a few other ones that are really good and the prices are the same, things sell just as quick, you just don't have to deal with the frustration, so I just do recommend avoiding Jita.
When you're in a null-sec zone go ahead and set something as your destination, but don't click autopilot. That way if someone warps in or you're about to die and you're just freaking out and you don't know where to click just hit that auto button and then you'll start warping out. This is the fastest way, my corp calls it "the oh crap button". Just keep it up, you don't have to use it, but that way you have it if you need it.
When you are warping into an anomaly, you can set how far you get from that anomaly by clicking and holding and sliding to the left. You can also do this with orbiting and set your own orbit distance. This is particularly helpful in fleet battles where it is customary to orbit your fleet commander rather than orbiting the enemies you're attacking.
When you're getting targeted, or webbed, or warp disrupted you will see these symbols. If you click on them it will tell you exactly who's doing it to you.
When you are fitting your ship it is ideal to make sure your capacitor is stable, because again, if you ever run out of capacitor, you can't shoot your weapons, you can't use your skills, you are in a lot of trouble. But I would argue that in some situations it is idea to have someone who is kind of pushing their capacitor to its limit. Especially if you're using noses and batteries and you're able to play it well, pushing your capacitor to the limit means you're getting more out of that ship.
If you get on the market and it feels like there are items available to other people that are not available to you it is because you have not clicked this filter and changed it to all items instead of one of the regional options.
When you're fighting I recommend zooming all the way out so that you can see the whole battle scene and that will also allow you to see when enemy ships warp in.
When fighting in PvP or PvE it is important to focus and take out the small damage dealers before taking out the bigger ships. The easiest way to identify this is to look at what type of triangle is on their ship. The smallest triangle is a Frigate, that triangle with a line is a Destroyer, the medium triangle is a Cruiser, that triangle with a line is a Battlecruiser and then the biggest triangle is a Battleship and I assume they will add a line if they ever add Titans into the game.
Lastly the corp tab is incredibly important. When you first join the corp you will get 500000 skill points to use in advancing your skills. This is incredibly important, but being part of a corp is also really nice, because it allows you to specialise in what you're good at and you're team will work together and honestly you can get a lot richer if you're working together, than if you're trying to do it on your own. Our corporation is already to the point that we're gonna be just able to give ships to all of our active members that hit level 6, because by working together, we have all gotten really rich. In fact we've gotten so rich that we will be starting alliance soon, so if there are any corp leaders out there with really good corporations that wanna perform a really stron alliance, I have put a link to my discord channel in the pinned comment of this video.
tl;dr 1 - The devs gave me early access to this game last year and I quit because I couldn't figure it out. This time I figured it out and I FREAKIN LOVE THIS GAME! It is the most open universe, really beautiful, deep nerd strategy MMO kind of game.
tl:dr 2 - I made all of this information into a compact quality video https://youtu.be/ya278KEQ0-g
submitted by JcFuerza to AndroidGaming [link] [comments]

300 Tips and Tricks for Eve Echoes (New Game on iOS)

tl;dr 1 - The devs gave me early access to this game last year and I quit because I couldn't figure it out. This time I figured it out and I FREAKIN LOVE THIS GAME! It is the most open universe, really beautiful, deep nerd strategy MMO kind of game.
tl:dr 2 - I made all of this information into a compact quality video https://youtu.be/ya278KEQ0-g
But for those of you who don't like to watch videos, here is my video script:
Eve echoes is over 10000 times bigger than any other mobile game on the market. It has stunning graphics as you travel through solar systems, complex strategies as you level up your skills, dynamic solo and co-op challenges battling space pirates and outrageous PvP battles to claim solar systems as your territory. But Eve Echoes can also be very confusing, so today I have 300 tips and tricks for you.
The first tip is to not skip the tutorial, even if you're an advanced player and this is your second, third or fourth alt account. The beginner's tutorial gives you lots of free skill points and insurance cards, which are some of the most valuable items in the game. If you have already skipped the tutorial go ahead and click on your name, then on encounters, and then on tutorials, then click on the mission you have not done yet, click accept and then complete them for the reward.
While we're here let's talk more about the encounters tab because it's the most important tab to help beginners transition into intermediate players.
If you are stuck in the advanced tutorial like many beginners are it is probably because you have not done one of your optional tasks yet. The easiest optional task is always the encounters task, so click on news and then select one of the missions here.
These missions offer quite a bit of money for carrying them out, but more importantly they give beginners a taste of what the different types of the things that they can do in the game. Exploration missions are the easiest because you simply travel to the location and then hit the scan button and then you're done. Transfer missions are also easy in which you're required to go to a station, pick up a package and then travel to another station and drop it off. Mining missions are more difficult in theory, but they usually make enough money to where it's easier just to buy these resources and then go deliver them to that location and if you do that, then they are both extremely easy and fairly lucrative.
You'll notice that many of these quests have faction symbols next to them. These symbols are useful for 2 reasons. If it is a combat mission, which in Eve terms is called ratting, knowing the faction lets you know what kind of enemies you'll be going up against, which lets you know what weapons and drones are best to fight with, but I'll explain more about that when I get into advanced tactics for ratting.
The second reason these symbols are useful is because if you click on the story tab you'll notice that those symbols line up with the faction mission assignments. By completing these mission lines you will get access to really awesome and powerful faction items, that are found nowhere else in the game.
The faction that you chose when you created your character does not have any bearing on these missions nor really anything on the game other than your starting location.
When you get to higher level, you'll get a chance to do higher level missions which give far better rewards.
So the encounters tab is extremely important and I recommend making sure that it is one of your 3 quick slots by again clicking on your face and then hitting the set shortcuts button and then for your other quickslots I recommend inventory so you can see how much cargo you have on you with this percentage here and quickly check what is in there and then I recommend contacts because there are a lot of functions with this tab that you will wanna be able to do quickly. And I would strongly recommend not choosing star charts, fleet or mail as a quickslots, because you already have quickslots for those 3 right here.
As you go through the advanced tutorial, you will be required to upgrade your skills. Skills are arguably the most important, but definitely the most complicated part of this game. The first part of skills, which is not that complicated, is your tech level. When you start the game, you will get 30 skill points per minute going towards your next tech level. At first you'll get tech levels pretty quickly, but as you level them up, they'll take way more time to achieve. But there are 2 ways to speed up that process.
The first one is to buy Omega. Basic Omega gives you 5 skill points per minute and Standard Omega gives you 25 extra skill points, so both of them together give you twice as many skill points per minute. You can also buy these 3 chips, which will permanently speed up this process by 5 skill points per minute for each chip, meaning that the maximum speed to which a player can advance is 75 skill points per minute. Now obviously both of the ways I just mentioned cost real money totalling in a $15 a month for double omega and just under $50 for the 3 chips. But one thing that I love about this game and I think that all other games should copy it is that Netease integrated into the game a way that pay to win players can essentially sponsor free to play players by making it to where everything that they can buy in the game, can also be sold for in game currency. This means that the free to play player that plays smart can access everything that the paying customer can access.
So for example, if you go to the market and you click on pilot service and then skill chip you will see the 3 skill chips there that can be purchased for in game currency. And once you buy these chips it will increase how fast you get skill points permanently.
Likewise you will see here that you can buy Plex, which can be used to buy Basic, Standard or Duo Omega for 30 days. Now if you're new player, buying enough Plex to get Omega might seem difficult, but if you watch all of this video, you will learn that it is actually quite easy.
I did spend $15 early on because it's my custom to support the devs of the games I enjoy, but since then I have bought another month of Duo Omega and gotten 2 out of my 3 chips using only in game currency.
In fact, because I've learned from the veterans that the price of Plex will go up as the game progresses to possibly 50 times as much as it is now, I decided to go ahead and invest a 120 million ISK to buy and additional 5000 Plex, that I can sell it later when the price goes up.
But like I said tech level is the least complicated thing about skills. My first recommendation to skills is to exit out of the career page and click right here so that you can see the 8 categories. You will see that they separated these categories into sections: one that has to do with ships and the other having to do with the mindblowingly complicated and amazingly beautiful economy of this game.
Thinking about the game in these 2 sections is very helpful and lots of advanced players will have one account that specialises in ships and then the other one specialized in industry, but even with this distinction players must choose a specialisation in what ship they want to fight with and in what industries they're wanting to work in, which makes knowing what skills to specialise in really complex and confusing for new players. So instead of going into each of these categories separately on this page, I'm going to show you how each category works by building one of the best ships in the game in this video. By showing you how a ship is built and how all the different professions need to work together to make that happen, you will likely get the best picture of what profession you would like to specialise in because you would know what part you would play in that process.
So at the time I'm recording this video the game has only been out for 10 days which means, that the best tech level in the game is tech level 6. So again, if you click on your face and then you click on the ship tree you will see that the tech level 6 frigates, destroyers and cruisers are the best in the game. Battlecruisers and battleships are not yet buildable in the game. So in this video we are going to build an Omen Navy Issue, which is possibly the best damage dealing ship currently in the game. Now before I get started let me explain to you that in Eve Echoes nothing exists in the game until the players of the game make it exist in the game. Exception for this rule are ships that say trainer at the end of it, which can be bought by NPCs, but other than trainer ships nothing exists in the game, until we as players make it exist in the game.
So the first step in making something exist in the game is to create a blueprint for it. So if you go to industry you will see the ability to perform reverse engineering. When you click on the + sign, you will see several blueprints pop up. When you click on a blueprint, you'll see the option to reverse engineer to try to get that blueprint. This is where the first set of skills comes in. You'll notice that reverse engineering requires 3 different resources. All 3 of those resources are gotten from what is called ratting. Ratting is the Eve therm for PvE combat in which you find anomalies and you kill the AI to get their loot. When you kill AI of a certain class, they will drop ship debris that you can then pick up as loot. So in this case if you're fighting an AI Omen Navy Issue, it will likely drop some amarr ship debris, which you can then pick up so you then can reverse engineer for blueprint for an Omen Navy Issue. You do not have to match the exact ship debris with the type of blueprint you're trying to get, but you do have to match the same faction. But the ship debris is the easiest part of this equation. Getting the datacores is much more difficult. If you guys have done any ratting you will notice that there are some small, medium and large anomalies and if you've gotten past the beginner's stage, you'll notice that this small number indicates tech level of that anomaly. But ratting is far more complicated than that, so let me explain a little bit more about it.
First let's talk about security zones. You will notice that at the top of your screen there is a number next to your location, which can be green, yellow or red. Anything above 0.6 is green, anything between 0.3 and 0.5 is yellow and anything below 0.3 becomes red. Green represents a high security system in which you can not be killed by other players. Yellow, not surprisingly is a middle security section in which you can be attacked by other players, but those players will receive pretty significant penalties for attacking you making it often not worth it to them. But when you get to the low security or, what is often called, null-sec, you'll find that the only safety in those zones are your friends that are fighting with you. So while it is safe to be in the high security zone, the benefit of null-sec zones is that the lower number you get, the better reward you get. In fact in most null-sec zones every enemy you kill will drop some loot. In addition to that the more dangerous zone you're in, the more likely you are to find scout, inquisitor and deadspace anomalies. These anomalies are different that other anomalies in that you use warp gates to go further and further into that anomaly. As you use these warp gates to advance to the next level, the challenge will get more and more difficult. But if you complete all of the levels of one of these types of anomalies, you will get to loot 5 storage containers which have blueprints for some of the best items in the game and has those datacores, so you can make the other blueprints in the game. So you will see that my success is kind of low on this because it's not my specialty. So if you're working well as a team, the people that are doing ratting should give the datacores and the ship debris over to the people, that are skilled at reverse engineering.
So that is ratting in the nutshell and the skills required for doing ratting usually requires one of these 4 categories. But like I said earlier, you can not specialise in all 4 of these categories, rather you're gonna need to decide whether or not you're gonna fly in a Frigate, a Destroyer or Cruiser, because you will not have time to research all of these and these give incredibly large rewards to people that specialise in those categories. You will also see in these sections that there are skills for every type of item in the game. It is again important to specialise in these items so that you can use them to their maxibility. It's also important to match the weapons with the ship that you are going to try to go for. So for example I have chosen to use Amarr ships, which are best with lasers, so I am specialising in cruisers and lasers.
Also in ratting you will wanna reference this chart to see what damage your enemies are gonna be doing to you and what those enemies are weak against that you can know how to get the maximum amount of damage against them.
So after the people doing ratting have gotten datacores, they send it over to the reverse engineers to make the blueprints. This success rate of making those blueprints is dependent on their specialization of the faction of the materials that they are using. These factions can be found in applied science, in which again you will see that even if someone is specialising in reverse engineering they will likely specialise in just 1 or 2 of these factions so that they can get the best percentage chance and therefore not waste those datacores.
Once the reverse engineers finish making the blueprint, then they can send it over to the manufacturer to start making that item. The manufacturer then clicks this + sign and then goes down to find the Omen Navy Issue which he will then see the blueprint which he got from the reverse engineer but he will also see a bunch of other materials that he needs to be able to build this ship. But the reason it is important to give this over to the manufacturer is because whoever is specialised, in this case in making cruisers, will be able to have a better material efficiency, which means that they need less items. But even with a high efficiency, you still need a ton of materials to build a ship like this, which is were several other professions come in hand.
The first category of materials that you need are called planetary materials. Everyone has access to some of these materials through their tab in planetary production but those that are specialised in are able to farm lots of planets at once with lots of different mining arrays. Those that are doing planetary production will also wanna find planets in null-sec because they will be more likely to find a planet like this, which has a perfect rating for this resource and be able to mine a lot more of these resources.
When you are ready to get these resources you need to click launch, but what a lot of beginners don't realise is when this time is up, you have to actually go pick up these resources otherwise you didn't get any of them. The easiest way to do this is just to click the set as destination button and then click the autopilot to go that way.
When you arrive at your destination the materials should come up right away, but if they don't, go ahead and click the eyeball and then select loot category and you will see the JCF of youtube's cargo and then loot all. Also you need to keep in mind that other people can loot your stuff so as you can see here this is one of my allies, I could loot his Base Metals and his Opulent Compounds just because he's not here taking them himself, so you wanna sure that when you hit launch, you are coming to pick it up right away, otherwise you're just going to give it to other people.
Fortunately the skill tree for planetary production is really simple and it is easy to specialise in planetology, while also specialising in some other categories.
The second group of categories are minerals. These minerals can be found in several ways. The first way is simply mining them. This is a pretty self explanatory profession: you get a mining ship, you put mining lasers on it and then you go over to a mining section and you mine materials in these asteroid clusters. You obviously need to make sure that you are finding the materials that you're looking for and keep in mind again, that lower sec zone will have more rare and special resources, but they're also more dangerous so you need to make sure that you have good defense on your mining vessel, usually including a warp stabilizer, so that the enemy can't trap you and keep from warping out when you're getting attacked. The other way to get these resources is to click on your inventory while you're in a station, make sure you're in the item hangar and then click on that item and hit reprocess. When you confirm that, it will reprocess, that item then gets turned into some of these materials.
When you do this a lot, you'll wanna make sure to hit select all and then hit stack all so that it all comes together. The specialization for that action is found under industry and under resource processing. This is generally best for people that are into ratting to get into this profession because they are the ones that are getting so much loot that they can then reprocess.
So then after all of those professions worked together to get the materials to build it, the manufacturer then hits start the job and it takes in this case 1h 40mins to finish building that Omen Navy Issue.
Alright it's been an hour and 40 minutes, but even though the ship is done, we are still far from being finished and there's still a lot more classes that are gonna be involved with this ship before we are able to take it out and fight with it.
While we're taking this opportunity to switch ships let me mention real quick that you can click on your ship anytime you want and you can hit the leave ship button which will then put you into your capsule. For those of you who are beginners and do not know, when your ship gets destroyed you end up being in your capsule. When you are in your capsule you can still travel, you can still go anywhere you want but you can't bring anything with you, you can't have any materials and so if you need to bring a ship somewhere, you can travel it over to place and then go into your capsule and go back.
If you want to equip the ship that is already used you can go into your docked ships, but in this case you need to go over to our ship hangar and we need to take the Omen Navy Issue and we need to hit set active. While we're in the ship hangar I want to mention real quick that if a ship is set active, you can click on it and then hit strip fittings so that we can get rid of everything that it was using and put it on the new ship.
Now that we have our new ship we're gonna click the face again and and we're going to click fitting. This is where we can put all of our stuff to make our ship as amazing as it can be. When you're in this fitting section there are 4 areas that you need to focus on. The first 3 are about modules, if we click on here at the bottom we have 4 slots to put lower modules. Lower modules do a lot with defence, movement speed and capacity. I'm gonna start fitting it with the medium armor repair. The reason I'm choosing medium is because it is a bigger ship and it can handle a medium armor repair whereas the smaller ships you need to use smaller modules because the medium armor repair uses a lot of capacitor. You have the ability to customize your ship to where you wanna focus on shield, on armor or even on the hull.
In skills you have tons of customisation and how you upgrade that you can improve your shields and armor, you can improve how quickly you repair that armor or repair that shield but big factor you need to keep in mind when deciding whether or not you're gonna focus on shield or your armor is what kind of enemies you're gonna be going up against. We're going up against a lot of enemies with lasers, so shields aren't that effective and we focus a lot more on armor repair. On that note if you're are gonna play tank I personally recommend focusing on armor because it is a little bit easier to get meaty, but also the enemies that are attacking you, especially in the PvP context are gonna see that shield popped and wanna keep attacking you, which if you're a tank you want them to keep focusing on you so that your teammates can keep taking them out.
Modules can be made with blueprints but they are a lot easier just to get through ratting.
After that I'm gonna add a medium capacitor. The capacitor is your life. If you run out of capacitor you can't warp, you can't use your skills, you can't even shoot your guns so you need to be able to keep your capacitor, so having an extra capacitor not only increased the total capacity you have but allows you to boost it in a middle of the battle, which can allow you to do a whole lot during that window and it only consumes that boost rather than consuming the mid of your capacitor.
After that if I was playing tank I would probably put another armor repair because I would be able to use that capacitor and those 2 medium armor repairs to be really tanky. But in this case I'm gonna go more of a damage dealer so I'm gonna put a heat sink. You'll notice here that I have a blue heat sink, which is the best heat sink in the game. Getting blue items requires killing the uniques and deadspace anomalies which are really difficult. It takes a really strong fleet to kill them so these items are very rare so they are also the best in the game.
After that if I was doing a solo mission I would add a warp core stabilizer. One of the best ways to defend when getting ganked by someone else is just to warp away if they can't kill you fast enough. But if the player has the warp disruptor then they can keep you from warping which means you have to stay and fight them. Also if you're fighting scout, inquisitor or deadspace anomalies many of those ships will have warp drive disruptors, so it would be good, if you are going to solo them, to make sure you have warp core stabilizers so that you don't get caught in a bind. But because I'm going with a team I'm gonna choose instead to equip a micro warp drive. The micro warp drive is similar to an afterburner, which makes you go quite a bit faster, but it is a huge burst of speed, which allows you to catch all kinds of things and since we're gonna be doing some deadspace anomalies with a team we need to be able to catch up with some of those uniques and they are way faster than we are, which makes it hard to be able to pin them down and kill them.
And the reason it's hard to kill them is because of the concepts in Eve called a signature radius. Every ship has an assigned signature radius - frigates having the smallest and battleships having the biggest - and as you move that signature radius gets smaller and smaller. The faster you move, the smaller it is, which makes you harder and harder to hit. And since we're about to do this deadspace anomaly and I'm gonna be kind of the damage of the team I'm gonna go ahead and switch up my capacitor for a tracking computer because if I'm not really getting hit a whole lot, I probably won't need my capacitor to use it to heal. That being said I don't wanna run out of capacitor so I am going to equip a medium nosferatu into my first mid slot, which allows me to drain and enemy's cap and give it to myself. But the most important for me as a damage dealer is to make sure I have a stasis web because that is going to slow down my enemies, which is going to increase their signature radius, which is going to allow me to do even more damage to them, because I'm gonna get more solid hits on them. In fact, because I'm gonna be so aggressive in the context of what I'm working on I'm gonna go ahead and do another stasis web so that I can double web my enemies really slowing them down, allowing me to do maximum damage against them.
And then lastly I'm gonna equip this infiltrator drone, which does EM damage, which is particularly helpful against the enemies that I'm going to go up against in this deadspace zone. And then in my top slots I'm going to equip all pulse lasers and I happen to have 5 centum sea medium pulse lasers, which is the ultimate gun for this ship.
Lastly but definitely least we we've got rigs. These 2 rigs right here are offence or defence rigs and those 2 over there are engineering rigs. Going back to skill you will see module manufacture, which are all of those micro warp drives and all of the stuff that we just equipped, all of those are gonna be modules and so having someone who specialise in those and gonna be able to make some really good ones, but again it's not that important, because you get a lot of those types of things from ratting. But then much more importantly is having a really good rig manufacturer that you know who can help you make rigs. Going back to the industry section we are going to go here and minimize ships and we are going to go through low slot, combat rigs and you will see there that I have a laser collision accelerator 2 rig, which is the best offensive rig in the game right now, because it gives me 15% extra damage. You can see here that I'm not a rig specialist so I'm not going to make this item, but rather give it to someone who is specialised so they can make it for a lot cheaper. These ingredients are a little bit different than some of the other ones: these salvage parts are gotten by breaking down and reprocessing the ship debris that you don't need to make blueprints.
And while I'm waiting for my rig specialist to finish that I'm just gonna equip some of these really lame ones like I've go a laser collision, it's just not very high level one, that's gonna do a little bit of extra damage, I'm fighting a lot of enemies that are EM related so I'm gonna equip that for now, I don't really need it a whole lot, but I can't sell it because it's a prototype, so I'm just gonna fit that in there for now. But later I'm gonna equip those slots with that laser collision 2 and with the laser burst aerator 2, because that will be another 12% more damage as I'm able to shoot my guns more often.
Lastly with engineering rigs the number one rig that I would want would be a warp core optimizer 2, which reduces other people's warp jammers strength by 2, but you can see here on the market that they're worth 40 million, which is a little bit out of my price range. My second slot will have this one, which, again, I already have a blueprint, but I have to get my rig specialist to finish that for me.
So that is a basic overview of a game, but let me go through real quick and give you some tips and tricks about the areas that I haven't covered yet.
When you die, if you are in a trainer ship, you can always recover your ship by using insurance. The way to do that is to click on character, then click on combat log and you will see there that I haven't died yet, but if you do, there will be an item that comes up and you can use this button right here to activate your insurance and recover that ship. You will not recover any of the fittings, but you will also be able to see which fittings were left behind, and if we're just ratting and died while ratting, then those items will still be there at that site, so you can go get it or get teammate to get pick that up for you. Rigs on other hand can not be recovered, because they are stuck to your ship, in fact once you add them to your ship, you can never take them off.
The wallet shows how much money you have.
The market is the portal that connects all of the classes together, because you are able to buy and sell. So if you're rig specialist, but don't know anyone who is ratting and who's willing to give you the stuff you need, you can go buy them at the market, process it and then sell it to someone else.
Blueprints are extremely valuable in this game. You will notice that a lot of times when you're buying a blueprint people are saying them for pretty much the cost of buying the item minus the materials used to make that item. So the only way to really make money from blueprints is if you're highly specialised in that and therefore able to reduce your cost in making it.
With any item you are buying you're also able to click this tab and you will see the option to create a buy order. When you create a buy order, it will take one of your sell slots, but it allows you to set the price that you want and if anyone comes in to that station and sells that item in that station for under that price, you'll automatically buy it and you don't have to worry about it. This works particularly well with Plex, because there is no station you have to be at while initiating that acquisition and setting the price, then if anyone sells it for that price anywhere, I will immediately get it.
Contracts are the cheapest way to transfer items from one person to another. You will see there that one of my clanmates is offering me this contract and he is only having to pay 1000 ISK broker fee to be able to send this item to me. You can create a contract by clicking this button right here and then you can select private and type in your friend's name. Sadly the contacts button is kinda broken right now.
The delivery staff is used for when you buy an item that is in different station and you don't wanna go get it and so you pay an extra quite a bit to get someone else to go pick it up for you and bring it to you.
Mail is where you get notifications. Ironically it's not where you get actual mail. Rather you get actual messages from contacts and then you can click on them and click send message to find your private chat with that person.
While we're here it is really helpful to put anyone that is not in your corp into this list so that you quickly send them a fleet invite if they are an ally and you wanna be able to fight with them in a PvP fight. Also if someone kills you it is good to add them into the hostile list so they will show up red as soon as they enter the area and you will know that you need to either run or prepare to fight.
Star chart shows the map of New Eden, where there's like a 100 regions, and then when you click on one of those regions and then you click a region map, you will see a very intricate star system with tons of areas. Each one of these areas is an entire solar system where you can explore, you can mine, you can rat, you can use space stations, you can build space stations, you can have PvP wars, every single one. This game is soo giant and there so much room for people to spread out and take the territory that's their own, this game is absolutely insane.
Then in settings I would recommend in battle settings turning off auto orbit. Auto orbit is really helpful for beginners, but once you become an advanced player, auto orbit will only frustrate you. Because one yore an advanced player, you will stop autofighting battles, but you will be actually purposely moving in different locations of the map: either decrease your signature radius or increase the signature radius of someone else, cuts one off that's too fast for your teammate and so much more. So if you want to be an advanced player, you need to get ahead and turn off auto orbit, but if you're a beginner go ahead and keep it on for a little bit longer until you really understand the game.
When you enter the market tab you'll see nearby trading centers. These 24 space stations go by different rules, allowing for more trade, so if you're going to buy an item and especially if you're going to sell an item, you should be going to one of these different stations to make that sell. That being said I do recommend avoiding Jita. Jita is the main trading hub in the computer version of this game, so a lot of players that have kinda ported over from the computer to mobile have tried to recreate that main trading hub, but in the mobile version only a 1000 people are allowed in a zone, which is causing all kinds of problems: people are crashing, people are can't get it, there is a way to get in if you just keep hitting jump on the gate, as soon as someone leaves someone else will be able to get in, but it's kind of a nightmare, I just recommend avoiding Jita. Honestly Amarr and Tash-Murkon have one of the best prices anyways, so I would focus also on those. There's even a few other ones that are really good and the prices are the same, things sell just as quick, you just don't have to deal with the frustration, so I just do recommend avoiding Jita.
When you're in a null-sec zone go ahead and set something as your destination, but don't click autopilot. That way if someone warps in or you're about to die and you're just freaking out and you don't know where to click just hit that auto button and then you'll start warping out. This is the fastest way, my corp calls it "the oh crap button". Just keep it up, you don't have to use it, but that way you have it if you need it.
When you are warping into an anomaly, you can set how far you get from that anomaly by clicking and holding and sliding to the left. You can also do this with orbiting and set your own orbit distance. This is particularly helpful in fleet battles where it is customary to orbit your fleet commander rather than orbiting the enemies you're attacking.
When you're getting targeted, or webbed, or warp disrupted you will see these symbols. If you click on them it will tell you exactly who's doing it to you.
When you are fitting your ship it is ideal to make sure your capacitor is stable, because again, if you ever run out of capacitor, you can't shoot your weapons, you can't use your skills, you are in a lot of trouble. But I would argue that in some situations it is idea to have someone who is kind of pushing their capacitor to its limit. Especially if you're using noses and batteries and you're able to play it well, pushing your capacitor to the limit means you're getting more out of that ship.
If you get on the market and it feels like there are items available to other people that are not available to you it is because you have not clicked this filter and changed it to all items instead of one of the regional options.
When you're fighting I recommend zooming all the way out so that you can see the whole battle scene and that will also allow you to see when enemy ships warp in.
When fighting in PvP or PvE it is important to focus and take out the small damage dealers before taking out the bigger ships. The easiest way to identify this is to look at what type of triangle is on their ship. The smallest triangle is a Frigate, that triangle with a line is a Destroyer, the medium triangle is a Cruiser, that triangle with a line is a Battlecruiser and then the biggest triangle is a Battleship and I assume they will add a line if they ever add Titans into the game.
Lastly the corp tab is incredibly important. When you first join the corp you will get 500000 skill points to use in advancing your skills. This is incredibly important, but being part of a corp is also really nice, because it allows you to specialise in what you're good at and you're team will work together and honestly you can get a lot richer if you're working together, than if you're trying to do it on your own. Our corporation is already to the point that we're gonna be just able to give ships to all of our active members that hit level 6, because by working together, we have all gotten really rich. In fact we've gotten so rich that we will be starting alliance soon, so if there are any corp leaders out there with really good corporations that wanna perform a really stron alliance, I have put a link to my discord channel in the pinned comment of this video.
tl;dr 1 - The devs gave me early access to this game last year and I quit because I couldn't figure it out. This time I figured it out and I FREAKIN LOVE THIS GAME! It is the most open universe, really beautiful, deep nerd strategy MMO kind of game.
tl:dr 2 - I made all of this information into a compact quality video https://youtu.be/ya278KEQ0-g
submitted by JcFuerza to iosgaming [link] [comments]

Some 3,500 companies sue over Trump-imposed Chinese tariffs

This is the best tl;dr I could make, original reduced by 35%. (I'm a bot)
About 3,500 United States companies, including Tesla, Ford Motor, Target, Walgreens and Home Depot, have sued the Trump administration in the last two weeks over the imposition of tariffs on more than $300bn in Chinese-made goods.
The suits, filed in the US Court of International Trade, named US Trade Representative Robert Lighthizer and the Customs and Border Protection agency and challenge what they call the unlawful escalation of the US trade war with China through the imposition of a third and fourth round of tariffs.
The legal challenges from a wide variety of companies argued the Trump administration failed to impose tariffs within a required 12-month period and did not comply with administrative procedures.
The companies challenge the administration's "Unbounded and unlimited trade war impacting billions of dollars in goods imported from the People's Republic of China by importers in the United States," according to a suit filed by auto parts manufacturer Dana Corp. The suits challenge tariffs in two separate groups known as List 3 and List 4A. List 3 includes 25 percent tariffs on about $200bn in imports, while List 4A included 7.5 percent tariffs on $120bn in goods.
On September 15, the World Trade Organization found the US breached global trading rules by imposing multibillion-dollar tariffs in Trump's trade war with China.
The Trump administration said the tariffs on Chinese goods were justified because China was stealing intellectual property and forcing US companies to transfer technology for access to China's markets.
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Top 10 Nikola Naysayer's Baseless Arguments. Try harder, folks.

EDIT: There are now 19 items on this list. Last updated on Sep 30, 2020.
If you’re coming from subs that are heavily anti-Nikola such as wallstreetbets and RealNikola, I hope folks there haven’t closed your mind to the point you can’t see facts when they’re presented to you. The following is meant to address baseless claims so that we can move onto legitimate concerns and questions about Nikola Corporation.
Now be prepared for some serious due diligence (DD). This will take awhile...
Before you read the items below, I suggest first watching the following videos: - Real Engineering Video (Sep 5, 2020—a great summary of Nikola’s business model) - Tesla Joy Video (Aug 24, 2020) - Tesla Daily Video (Jun 2, 2020) - TESLA Charts Podcast (Jul 19, 2020) - Autoline Network Video (Jun 11, 2020) - This Week In Startups Video (Jul 31, 2020)
1) They ripped off Tesla's name!
FACT CHECK: What does this even mean? So...don't invest or at least take a look at a company given their name? Are you telling me that the inventor Nikola Tesla licensed his name to Elon Musk? That would be a no. Did Tesla Inc. trademark Nikola? Also a hard no. The only thing this tells me is that two clean energy companies honored a great inventor...a father of modern energy. I made this baseless claim #1 on this list since there are way too many people who just can't get over the name and refuses to took deeper, or if they do look deeper, they're already blinded by hate/disgust and can't look at the company objectively.
Fun Fact: See who truly honors the great Nikola Tesla (click on the following names). Is it Tesla’s Elon Musk or Nikola founder Trevor Milton?
2) They're diluting their shares with the merger!
FACT CHECK: Nikola Motor Co. and VectoIQ are conducting a reverse merger, which will come to a shareholder vote on June 2, 2020. If you don't know what a reverse merger is, click here. VTIQ's 29.6M shares will be combined with the 320.7M private shares of existing Nikola Motor Co. Another 52.5M shares will come from VectoIQ's PIPE (see #16 below as well for those who are worried PIPE investors are about to sell their shares). VTIQ will convert to $NKLA 1:1 meaning whatever price per share VTIQ is at pre-merger will be the same price it will be post-merger. Furthermore, existing Nikola private shareholders (not VTIQ shareholders) will be under a lock up period for 6 months where they are barred from selling their shares. I wouldn't be concerned with dilution until the lock up is lifted, but even then, Nikola World 2020 would have revealed major progress with the company that I'm sure most investors will want to hold tight for the long. Trevor Milton on dilution. Read the SEC filed S-4 to learn more about the merger.
Post-Merger Edit: No signs of dilution. NKLA continues to trade above its IPO price despite all the PIPE, warrants, and employee stock options entering the market. The only remaining shares left are the 2M (max) that the Diesel Brother can earn for Badger sales.
3) They sued Tesla...a bunch of amateurs!
FACT CHECK: Here's a video of an unbiased deep dive onto the patent lawsuit, which btw, Nikola is winning and winning at the highest patent court in the country. If another company infringed on Tesla’s patents, would that be okay?
4) Trevor Milton is the CEO.
FACT CHECK: Part of the agreement on the merger was for Trevor Milton to lose some shares to own up to 40% of the company. The agreement also elevated him to Executive Chairman from CEO so he wouldn’t have to run the day-to-day operations of the company and instead focus on leading the board of directors and the strategic direction of the company. All in all, institutional investors wanted to limit Trevor’s control over the company.
The CEO of Nikola is Mark Russell who has no social media presence and rarely seen, as it should be for the guy running the show. When Mark does speak, it's clear that he's the more calculated and reserved executive of the company. Comparatively, Trevor is a visionary. Those who follow him closely know he tends to speak in the future. As the Chairman of the company, he is fulfilling his job in pointing the Corporation's strategic direction.
Edit 1: A modification has been made to Trevor Milton’s lock-up clause.
Edit 2: Trevor Milton dumped 6 Million of his own shares! See...he doesn't even want the stock!
Fact Check: On Aug 26, 2020, Trevor announced that he would GIVE 6 million of his shares to the first 50 employees of Nikola. He then later announced that he would give the other 350 of his employees a total of 1 million of his own shares. Nikola haters love to spin the truth. They're so blinded by hate and disgust for Trevor and Nikola that anything he does is processed negatively.
Edit 3: Trevor Milton is no longer CEO or Executive Chairman as he stepped aside following sexual assault allegations.
5) Trevor Milton started two companies that went bankrupt! He’s even a college dropout!
FACT CHECK: Now we're getting into the SPIN ZONE! Get the full dose of truth in this Forbes article. You’ll find that Trevor actually started two businesses that he sold for millions of dollars.
For whatever reason, some people assume great entrepreneurs have been 100% successful in their endeavors. They couldn’t be more further from the truth.
To those who tease Trevor for being a college dropout, see this list of successful business leaders who also dropped out of college.
6) Hydrogen tech is unproven! Nikola is just vaporware!
FACT CHECK: It seems you are ill-informed of the industry. Here's hydrogen fuel cell tech use in South Korea, in California, in Germany, and in the United Kingdom, to name a few...oh, and there's Nikola's H2 fueling station at their Phoenix, Arizona HQ.
Do these videos of the Nikola Two look like vaporware to you?
  1. Video 1
  2. Video 2 The Nikola Two beer delivery with Ab inBev.
  3. Video 3 Nikola Analyst Day video (start at the 11:28 min mark)
  4. Video 4
  5. Video 5 The Nikola Two on the road.
  6. Video 6 Raw video of the Nikola Two fuel cell tech in action. Check this out to look under the hood.
  7. Video 7. The Nikola Two performing a break test.
  8. Video 8 Trevor Milton showing the Nikola Two Powertrain
To learn more about hydrogen, read this peer-reviewed study on the 20 Hydrogen Myths.
Furthermore, if you go through the Hydrogen FCEV Technology and Hydrogen Technology post flairs in this sub, you’ll find other companies vouching for FCEV tech as well to include Shell, Hyundai, BMW, Bosch, Ballard, Jaguar Land Rover, Daimler, Toyota, and Hyzon...I’m sure I’m missing others. What are all these companies missing that you see? Is it because Elon Musk said hydrogen is "fool cell"? They all must be trying to fool us I guess.
7) My shares will be $10 post-merger!
FACT CHECK: VTIQ will convert to NKLA 1:1 meaning whatever price per share VTIQ is at merger, will be the same price it will be post-merger.
Post-Merger Edit: We did not see NKLA start at $10. In fact, on Jun 4, 2020 listing day, NKLA opened at $37.55.
8) They took PPP money meant for small businesses. How dare they do that?!
FACT CHECK: Before Nikola received close to $1B from the VectoIQ merger, the company was strapped in cash and had over 300 employees and their families to care for during COVID-19. They eventually paid tax payers back as you'll hear in this clip where Trevor sets the record straight with CNBC.
9) I don't understand warrants, so this company is a fraud!
FACT CHECK: If you don't understand warrants (NKLAW), either get smart or just buy NKLA common shares. See this reference and my thoughts on NKLAW.
10) They're asking me if I want to redeem my VTIQ shares for $10.36 when I bought it at $25. This is 100% a scam!
FACT CHECK: VTIQ shareholders received messages on whether to opt into redeeming their shares by May 29, 2020. If they did, they would only receive $10.38. No one in their right mind would want to do that if the price of VTIQ is currently way over that price. Not only does this hurt you, it also hurts Nikola Corp as you would be taking cash from the merger. Read this Article. Bottom line, if you receive a message asking if you want to redeem your VTIQ shares, don’t do it. This is an option that they made available, but VectoIQ and Nikola Corp. highly suggests against redeeming your VTIQ shares.
11) Their revenue projections are fake! Anyone can preorder with $0 money down!
FACT CHECK: This article explains why preorders are $0.00. Also, read this Tweet from Trevor Milton. Moreover, go to pg. 14 on this SEC filing. Notice how the vast majority of the preorders are from legitimate institutional fleets. See this Tweet as well.
Note that Nikola has stopped taking orders for their FCEV semis since Fall 2019. They’re only taking orders for BEV semis, Badgers, NZTs, and WAVs. The $10B 14,602 preorder semis where for those FCEVs. Trolls can’t add to that number and are just wasting their time especially since Nikola runs scripts to filter out their submissions.
12) No one wanted to invest in Nikola! That's why they went public...to take your money instead! Nikola is SCAM!
FACT CHECK: Go to Pg. 10 on the prospectus. You'll find over $500M in funding from several companies prior to the merger with VectoIQ. Post-merger, Nikola’s institutional investors include Bosch (German), Hanwha (S. Korean; 6.13% ownership), CNH Industrial/Iveco (Italian; 7.11% ownership), Nel Hydrogen (Norwegian), Fidelity Management and Research Company, Inclusive Capital Spring Fund (~5.6% ownership), Black Rock, and P. Schoenfeld Asset Management LP. To doubters, what do you see that these companies fail to see? These companies fully vetted Nikola before investing in them. Nikola even received a $1.7M grant from the U.S. Department of Energy. Prior to the merger, VectoIQ’s CEO Steve Girsky, who is known for getting General Motors out of bankruptcy as their former Vice Chairman, did a top-down vetting of Nikola, Trevor Milton, the leadership team, their strategy and vision, etc. Steve is now a member of Nikola’s board of directors along with leaders from Bosch, Hanwha, Iveco, Ace Disposal, and Caterpillar's Thompson Machinery (Source). EDIT: Along with partnering with Nikola on producing the Badger, General Motors also invested ~$2B in Nikola on top of saving Nikola $4B in capex. GM undoubtedly did their homework on Nikola and on Trevor prior to this investment, which grants them ~11% stake in the company.
Furthermore, Nikola went public via a SPAC reverse merger to save time and capital going through the traditional IPO route. They wanted to go public to be completely transparent and demonstrate to investors that they aren't another WeWork company doomed for failure. The reserve merger brings about $1B in capital to kickstart their major projects (hydrogen infrastructure and factory construction). Although their stock went through a tough road during their first couple of months since listing on the NASDAQ, Nikola continues to survive and trade above their IPO price. Three months after listing, Nikola even secured a binding contract for 2,500 Nikola Refuse trucks from Republic Services worth at least a $1B and may be increased to 5K trucks ($2B max order) (Source).
For those who think Nikola is riding on the backs of retail investors, see pg. 34 of this prospectus. Retail investors own about 10% of NKLA.
Now the real questions:
Should retail investors invest in a pre-revenue company? I invested in NKLA/VTIQ for the same reason why venture capitalists (VCs) invest in pre-revenue/pre-IPO companies. The big difference is that Nikola decided to go public via a reverse mergeSPAC, which allowed retail investors to participate, thus democratizing investment in a pre-revenue company, which until recently only the very rich VCs can.
Does Nikola deserve their pre-revenue valuation? Valuation is based on investor sentiment and Nikola cannot control their stock price. Literally the last share buyer does. I came in when NKLA was still VTIQ and my valuation was based on the 14.6K FCEV pre-orders worth ~$10B to include binding contracts with Ab inBev and U.S. Xpress. We then witnessed what happened when the Nikola Refuse order with Republic Services became a binding contract. Investors decided that they were willing to come in now before the order gets fulfilled as they believe the stock price will be much higher later when the order materializes.
Lastly, senior leadership at Nikola will take no more than $1 per year in salary and will be compensated instead with stock bonuses if they meet benchmarks. This shows good stewardship of investors’ money, not add to the company's CapEx, and letting their performance dictate their compensation.
13) They’re outsourcing everything! Definitely not vertically integrated like Tesla!
FACT CHECK: Outsourcing is a misleading term. Technically, you can't outsource to a company that invests in you and/or has partnered with you. The more appropriate term is joint venture. For example, Nikola and Iveco has a 50/50 JV factory in Germany (Nikola Iveco Europe GmbH). Iveco's parent company CNH Industrial also invested $250M to Nikola in cash, goods and services. Bosch is providing the fuel cell and powertrain for the semis. They too invested heavily in Nikola. Outsourcing would imply that Nikola is the customer of a contract company and Nikola is paying them...not at all the case. Together, these companies that have invested heavily in Nikola enable vertical integration.
Fun Fact: Just as how Nikola is using another OEM to manufacture the Badger, Tesla also used another OEM to build one of their vehicles. It was their very first vehicle...the Roadster. The OEM was Lotus, but notice I said “used another OEM to build” the Roadster. I didn’t say “manufacture”. The point here is that Testa didn’t do everything themselves as Nikola haters dog the company for.
14) The cost to create hydrogen is $13/kg. That's way more than what diesel costs. No company will switch!
FACT CHECK: Nikola has dropped the cost of producing hydrogen to below $4/kg . Their hydrogen will also be made onsite, thus removing distribution requirements. Furthermore, Nikola will take advantage of both renewable energy (wind and solar) as well as cheap excess power from the grid...hours where energy companies are actually releasing energy (wasted electricity) due to grid overload during low-usage hours. They also won't be getting power within municipalities, but rather through PPA (Power Purchase Agreements) on main federal transmission lines saving them a ton of money (Source).
15) Trevor Milton sold millions of NKLA shares to buy his $32.5M ranch when Nikola has made ZERO revenue!!
FACT CHECK: First, see #4 above. Beyond these shares Trevor had to sell as part of the merger, he cannot sell the rest of his shares as they’re locked up for 6 months post-merger with VectoIQ. Furthermore, Trevor bought the ranch a year before the merger and before VectoIQ and Steve Girsky approached Nikola. Lastly, Trevor made bank from selling dHybrid to Worthington Industries. The seed money from Worthington to start Nikola was separate from Worthington's purchase of dHybrid.
16) PIPE investors are going to sell their shares! The disparity between NKLA and NKLAW will tank the stock! SELL NOW!!
FACT CHECK: Please see this piece that I wrote, which addressed this fear mongering by naysayers.
Post-Warrants Edit: NKLA continues to trade above its IPO price. The downward pressures from the warrants are now gone and none of the PIPE investors have signaled dumping their stocks.
17) The Badger is just a GM EV rebadging of the Silverado. 100% GM technology with a Nikola badge! I can't believe Nikola gave GM 11% stake of their company for this!
FACT CHECK: The Badger will utilize GM's powertrain (Ultium battery tech and Hydrotec fuel cell stack technology), but the rest of the truck is Nikola's IP/design. Furthermore, the two existing prototype Badgers were completely made by Nikola without GM's help and will be revealed during Nikola World 2020. GM will then engineer their tech with Nikola's tech/design, test, validate, and manufacture the pickup truck. See this Tweet from Trevor:
>Nikola to share hardware like ASILD Inverters, batteries and other validated parts. Nikola will always own; the brand, cab, chassis modifications, infotainment, controls, OTA, sales, service and warranty & customer interaction. GM to help us build it to last and cut cost.
This interview explains a lot more about the partnership between Nikola and GM. I also encourage you to read the 8-K filing. It’s not that long of a read and shows what’s part of this deal beyond just the Badger, which justifies the 11% stake.
The partnership with GM on the Badger is also only good for 6 years. After that, Nikola would be free to manufacture the Badger themselves once they have a factory and the capital to do so by then. Their next-gen battery would surely be ready by then as well.
18) Nikola's Director of Hydrogen Production/Infrastructure is Trevor Milton's brother who was just your average joe construction worker, You've got to be kidding me!
FACT CHECK: Trevor's brother Travis Milton is Nikola’s Director of Hydrogen Production/Infrastructure; however he doesn’t have to know much about hydrogen technology to do what he does as Nikola hydrogen supplier is Nel Hydrogen. I assume his role is to find industry experts, such as Nel, and oversee Nikola’s contracts with them. Furthermore, there’s actually other hydrogen-related executives in the company (see pg. 16 of this prospectus presentation filed with the SEC). You have Dale Prows as Head of Hydrogen Supply Chain and Livio Gambone as Head of Hydrogen Storage. Also, check out these recent hires. They added Pablo Koziner, who came from and was an executive at Caterpillar, to be the Nikola Energy President overseeing stations and energy.
19) Nikola faked the Nikola One video...LMAO! They even admitted to it!
FACT CHECK: Yes, the Nikola One in this 2018 video did not drive in its own propulsion, hence the title "Nikola One Electric Semi Truck in Motion". The allegation is that Nikola fooled its investors. The truth of the matter is that Nikola's investors at the time were private investors as Nikola was still a pre-IPO company (Nikola Motor Company), to include Bosch and Nel. In Nikola's own words, "Nikola investors who invested during this period, in which the Company was privately held, knew the technical capability of the Nikola One at the time of their investment." Furthermore, Nikola's strategic partners have come out in support of the company after shorter Hindenburg Research's desperate hit-job article to support their short position after the GM partnership announcement that sent NKLA up ~50%. Moreover, NKLA investors find this hit-piece irrelevant as what matters now is what Nikola already has (working prototypes as seen on #6 above, strategic partners as listed on #12 above, 800 binding orders for FCEV Nikola semis from Ab inBEv and 2,500-5,000 binding orders for the Nikola Refuse by Republic Services) and what's to come (strategic partnership announcement on building out fueling stations, Badger reservation numbers, Nikola World 2020, and potentially more major binding contracts).

Now that we’ve gotten the baseless arguments out of the way (and I’ll continue to add to them when necessary), I encourage you to go through NikolaCorporation and read through the DD that have already been and continue to be shared. Filter topics by post flairs to find info you’re interested in.
Cheers,
KaiserCyber
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Australia confirms raid on China media, says acted on evidence

This is the best tl;dr I could make, original reduced by 56%. (I'm a bot)
Australia confirmed a raid on four journalists for China's state media and said security agencies were acting on evidence related to a foreign interference investigation in the June incident.
The raid was revealed by China's foreign ministry this week, after two Australian journalists left China following questioning by Chinese police.
Relations between Australia and top trading partner China have deteriorated since Canberra called for an investigation into the origins of the coronavirus, angering Beijing.
China has responded with trade reprisals on products including wine, while Australia has toughened national security tests for foreign investment.
Australian citizen and television anchor Cheng Lei, who worked for China's state television CGTN and has been detained by authorities in China, in a still image taken from undated footage produced by Australia Global Alumni - Australian Department of Foreign Affairs and Trade.
Birmingham denied suggestions the June raid had provoked retaliation from Beijing, which saw exit bans placed on journalists from the Australian Broadcasting Corp and the Australian Financial Review newspaper in China last week, and the pair seeking consular protection.
Summary Source | FAQ | Feedback | Top keywords: China#1 Australian#2 Chinese#3 Australia#4 journalists#5
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Investors cheer as GM, Nikola join forces to build electric trucks

This is the best tl;dr I could make, original reduced by 53%. (I'm a bot)
General Motors Co said on Tuesday it was acquiring an 11% stake in U.S. electric truck maker Nikola Corp NKLA.O, worth about $2 billion, and will team up with the company to make a pick-up truck.
Shares of Nikola soared more than 30% to $46.30 in pre-market trading after GM's investment, which will help the company take on the likes of Tesla and Ford.
The companies will jointly build the Nikola Badger truck and expect production by the end of 2022.
The truck will compete with Tesla Inc's Cybertruck, as well as electric pickups planned by startup Rivian, Ford Motor Co and GM itself.
The alliance with Nikola is the second major deal in a week for GM and highlights the pressures faced by the auto industry to share costs to meet demands for cleaner vehicles.
General Motors will receive $2 billion in newly issued Nikola stock and will get a right to nominate one director to the electric truck maker's board.
Summary Source | FAQ | Feedback | Top keywords: Nikola#1 electric#2 truck#3 billion#4 share#5
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I (23F) Dated An Abusive Nice Guy (28M)

I'm sure many of you have heard the phrase "opposites attract" in reference to romance and I'm here to tell you that's NOT true (at least for me).
There is a LOT I can go into about this relationship but I'll give you a small taste. It lasted three years and it was all shit. I'm just a bit of a dumb dumb and would repeatedly take him back because I felt bad for him.
I met this guy when I was 18, first semester of college, I thought he was incredible. At the time, I heavily romanticized the idea of two drastically different people setting aside their differences and finding love regardless. I know, I'm dumb.
I'm a lot more of a creative type, he's a lot more practical. I'm heavily introverted and he's extremely extroverted. I value independence and he values teamwork. He was heavily conservative and I was more left leaning. For most people, that by itself sounds like a huge red flag but I honestly LOVE talking politics. I think it's interesting how people can have such a wide range of views. On the other hand, he HATED talking politics because he hated opposing opinions (he loved it when you agreed with him though). There were a lot of other things that were different between us but we'll stick to those for now.
So we were friends for about a year and in that time there were a lot of red flags which I (like a dumb dumb) ignored. He had a huge nice guy mentality, that he was sooo nice and amazing and was upset that women didn't want him and that women just couldn't recognize a nice guy when they saw one. He had a long list of skills he knew how to do that were mostly just basic repaidomestic work like knitting, sewing, bike repair, basic auto maintinence, etc. He listed them like some resume and then moaned that even with "all that" women didn't want him. He talked about how women were also such a huge drain financially and liars and various other low-key misogynistic stuff. He had anger issues and claimed to be bipolar (undiagnosed). He also talked a lot about wanting a wife and kids to "further his family line" ugh creepy
I finally confessed my feelings for him about a year later and we started dating. At the time, I actually had left college and was instead going to a trade school, learning about construction (Long Beach Job Corps whoop whoop). At this school, you live on campus but you can leave or stay on weekends and do whatever you want. They fed you and gave you a place to sleep and whatnot and like a 25$ allowance every month. I would spend all the money I had every single weekend to take a three hour bus to go see this guy. I would skip out out on hanging out with friends or doing things I wanted to do just to see him. He insisted he was lonely without me so I'd make every effort to do what I could for him.
And you want to know what he says to me?? You want to know? This guy tells me he wants a WEEKDAY girlfriend and he wants me to be his WEEKEND girlfriend because apparently I just wasn't enough. I tried so hard to make him happy but he just needed more. I was devastated, to say the least, but my dumb self just didn't really assert myself. I just told him I was uncomfortable with that idea. And as such, he would continuously bring it up. Over and over again he'd tell me I wasn't enough and would try and pressure me into letting him get another girlfriend to make him happy.
And that wasn't even the worst of it.
I left Job Corps after completing my trade and graduating after about a year. I had a car, I had a good paying job lined up, I had an apartment, I felt on top of the world and was excited for the rest of my life. He didn't like that. He didn't like that AT ALL. He would consistently tell me I should either move in with my parents or move in with him (he lives with his dad) so I could save money. Which is a fair argument, living in California is expensive, but when I said no, I wanted to try things on my own, he made me feel stupid and would belittle me and tell me what a mistake I was making.
Turns out the job I was at was losing money and had to let me go. Not only that but I had to quit my antidepressants cold turkey because I had gotten them through the school and because of some weird paperwork thing I couldn't find a way to get them back so I was suffering from withdrawals. I made the mistake to move in with him. It was hell.
We would constantly argue over everything and he'd make me feel awful. I'd go to bed crying most nights and if he saw me cry he'd get even more mad and say even worse things to me. He later confessed that he hated seeing women cry because men weren't allowed to cry and so he felt it was not only unfair but manipulative if I ever cried around him.
Like I said earlier, we had different political views. Whenever we talked about them, he'd take things extremely personal and would throw personal attacks at me or try to "punish" me. We got into an argument once because he didn't believe people should be allowed to speak languages that aren't English in public. He didn't like my disagreement and told me to get out of his car and find my own way home.
Another time he got mad because my Hawaiian friend complained about cultural appropriation on Facebook (he was upset over people using his culture as a funny costume on Halloween). I tried to defend my friend and my boyfriend told me to pack my bags and move out of his house. And THEN when I started packing he acted surprised and told me to stay. (I later learned that he thought I was going to apologize instead).
We had a discussion on the minimum wage, something I admitted I didn't even have a strong stance or knowledge on, I specifically told him I DIDN'T want to argue because I didn't know enough. He raged and called me a communist and a socialist. When we got back to his place (I was not living with him at this point) I said I wanted to use the restroom. I expected that we could take a break and cool off perhaps. Nope. He paced outside the bathroom calling my entire generation lazy and stupid and entitled. From the bathroom, I ordered an Uber home because I just did not want to deal with it for any longer. I told him I was leaving and then left. When I got home he texted me that he thought we should break up since I "clearly couldn't have an adult conversation without getting upset". I told him I guess so and that yeah, we should break up. He then continued going off in my messages about the minimum wage for paragraphs.
Some other smaller things I guess:
He hates my sense of humor. I live with Generalized Anxiety Disorder and Social Anxiety Disorder. Humor is how I cope. Humor is how I communicate when I feel anxious. Once during sex, I made a dumb joke and he pulled my hair, got really serious and told me "Everything's just a fucking joke to you, isn't it?"
He never plans on living alone, after he moves out of his dad's he wants to move in with his mom and brother along with, essentially, a commune of his friends
He's casually racist to Chinese people because he says too many live in his neighborhood
I wasn't allowed to drive my own car to work when I was living with him. I had a really shitty full time telemarketing job that I despised. And since I couldn't drive my car I had to get up at 4 in the morning so I could take his shitty electric bike that he so generously loaned me. The reason why he didn't want me using my own car is because he said I wasted gas and therefore was wasting money. I paid for my own gas and insurance with the full time job I worked. Neither of us paid rent because we lived in his dad's house. Me driving and "wasting" money on gas did not affect my ex whatsoever. Also, I gladly let him borrow my car any time he wanted. He could take his shitty bike or the bus to his part time classes at the community college but he would rather take my car since it was more convenient for him.
At one time when I got back from work he told me that my car "just stopped working" while he was at a stopsign by his house and that it was no longer operational. It was an old car and he would constantly tell me it was on its last legs anyway. I didn't know that much about cars and since he had some knowledge I took his word for it. It still drove but he would insist that it would just break on me any second and I absolutely could not drive it anymore. I ended up selling it to one of his friends for a couple hundred who wanted to work on it. A few months after we broke up my parents wanted me to housesit and wanted to loan me their car and so they called their insurance up to see if they could temporarily add me to their insurance for about a week. The insurance company said they could but they just needed to pull up a background check on me first. They then called back and informed my parents that everything was fine but they did find my previous vehicle had been in an accident while I had owned it. I was really confused. I had never been in a car accident before but then I remembered the weird way my ex had described my car as having just "stopped working" one day and how cagey he was about the whole incident and it clicked. Of course.
He would constantly talk about marriage despite admitting our relationship had a lot of problems, and when I brought up the idea that maybe we weren't a good couple and we should perhaps reconsider, he'd guilt trip me and tell me I had commitment issues and could never be in a relationship or ever get married to anybody if I couldn't learn to fix issues instead of leave. He also wanted me to move to a whole different state with him away from all friends and family and would again guilt trip me for being hesitant and tell me I had commitment issues.
He would deny that I brought up any issues in our relationship and that's why he couldn't fix anything BUT i have screenshots upon screenshots of relationship problems that I sent to him over text over the years but he'd ignore. When I'd point out specific times I HAD brought up issues he'd blame me for not being clear enough and it's not his fault he didn't understand me.
He would snap at me for being too affectionate when he was in a bad mood and then get upset when I would stop being affectionate
He would claim that the reason he was such a bad boyfriend was because I was such a bad girlfriend so if I wanted HIM to change I needed to get better. Until he thought I was improving, he would refuse to get better.
He claimed he couldn't understand me because he's just a man and how could he possibly understand what a woman wants (despite me explicitly telling him what I want and what he does that's so damaging)
He blamed me for his depression and hinted at killing himself when we broke up.
When we would break up he would send me messages blaming me and calling me all sorts of horrible things and telling me I NEEDED to go back to him to fix things because I was just so awful to him and I owed it to him to make it right. I'm sad to say I fell for it too many times. I blocked him after our very last breakup after he started getting his friend to target me too.
He told his friends I broke up with him after his friend died because I couldn't handle the emotional labor of caring for him when he was depressed. I broke up with him because his version of depression involved abusing me and insulting me whenever I tried to help or happened to be by him.
A friend of his tried hitting on me when he was out of the house. And NOT subtly. Hand on my thigh telling me we should go to my boyfriend's room to have sex. And when I told my boyfriend about it he shrugged it off as not a big deal.
He treated "favors" he did for people as currency. If he was doing you a favor, it REALLY meant that he wanted something from you later on and if you didn't comply he'd get mad.
We were watching a movie about a man who would hunt undocumented immigrants at the border. He muttered under his breath "He's not an asshole, he's just an American whose tired of the bullshit." When I told him "No, he's just a piece of shit with a God complex". He got really angry and went on a rant about illegal immigration and how death is an acceptable punishment for them. His friend stopped by and he tried to get his friend to agree with him but his friend looked shocked and said "No, I think that's pretty fucked up." and my ex calmed down and muttered "Okay, fine. Well, I'm just mad because she interrupted the movie." Even though I didn't. He's the one who made that first comment.
He didn't like it when I would vent to my friend about problems in the relationship (this friend was NOT his friend at all prior or during the relationship). He eventually convinced me that venting about him was undermining him and an abusive thing to do so I stopped texting my friend about the relationship. I suspect the real reason why he didn't want me texting my friend about my frustrations is because it allowed me to keep a record of his verbal comments to me, which I texted to my friend pretty recently after they would happen, which didn't allow him to deny his comments later on and gaslight me.
He would get mad at me for having a small group of friends and not really enjoying parties or get togethers with strangers because according to him I NEEDED to be more social because "how could you expect to get ahead in life if you can't make connections?" I'm sorry I don't view people as just future investments? I understand networking but he wanted me to treat every person I met as a potential person I could call favors from in the future. It just felt gross and manipulative to me. If I like you, I like you, you don't have to have some 'value' I can use at some point.
Every conversation with him felt like walking on eggshells because I didn't know what I could or couldn't say that might make him mad and get us into another argument.
He told me I couldn't be bisexual because I didn't want to have a threesome with him and another woman.
He said he empathized with school shooters and said he fantasized about being one in high school. He even wore a trench coat in high school because he wanted to scare people.
He refused to go to therapy for his anger issues because he was afraid they'd take away his guns.
I cut my hair short and he told me he couldn't bear to look at me during sex because he thought I looked like a little boy.
One time I heard him bragging to someone else because the other night his friend had told him that he was feeling suicidal and so my ex had told him that he had no right to be suicidal and that if anyone should have the right to be suicidal it should be him because his life was soooo much worse (it wasn't) and he went through so much growing up. So how dare his friend want to kill himself when my ex hadn't killed himself yet and his friend wasn't allowed to complain about his life. He said this so smugly and so confidently. I was disgusted when I heard him say that and I asked him what his problem was. He genuinely didn't see anything wrong with what he said and thought that delegitimizing his friends pain and turning it all about him was a good thing to do. The person he was bragging to also looked really uncomfortable and mumbled that that wasn't cool.
He justified his abuse towards me and others by saying that he was stressed and that he couldn't help it and so everyine else just had to deal with it.
When I broke up with him, he blamed me for toxic masculinity.
At one point we broke up for a week and when he got back together I saw he had Tinder and OKCupid on his phone (I saw it on his screen when he was sitting next to me). I didn't say anything. I assumed he had it because he forgot to delete them. We'd been broken up for a week. In that time, he had no exclusivity to me so if he had been seeing other people then that's fair. But when he saw me notice the apps he immediately started panicking and told me that he used them for finding friends. I told him it's fine, I know what Tinder is and I know it's not exactly a friendship app. I said it was fine, we had been broken up and I assumed he just hadn't deleted it yet. But he kept insisting that this was a friendship app. I dropped it, assuming he was just embarrassed or something and would just delete it later. Months passed and I had almost forgotten about it until we got into an argument and he blurted out "Fine! You CLEARLY don't trust me. Just to prove to you that I only want to be with you, I GUESS I'll delete Tinder off my phone even though it's JUST A FRIENDSHIP APP". I was stunned. I hadn't brought up Tinder whatsoever. I had thought he had already deleted it months back when I first saw it. I asked him why he hadn't already deleted it and he got more angry and told me that it was because it was for finding friends but he'll delete it now since I clearly don't trust him. In the relationship, I had never thought he cheated on me, but in hindsight, it wouldn't surprise me.
The final straw was when I overheard him telling someone else that he hates abusing his mom but that's how he gets what he wants, the way I saw him treat his mother was the same way he treated me constantly. He specifically said the word "abuse". And then when I confronted him about it, he didn't even deny it. He stood by that statement. And since he said this through text, he couldn't gaslight me, I have the screenshots. He's an abusive person. And I was in denial for years. But hearing him admit it snapped me out of my constant forgiveness.
After he broke up he "accidentally" sent me a message telling his friend to go make fun of me on my profile because of something I posted.
His friend would also laugh react my photos and posts and I'm pretty sure my ex was the one telling him to do so.
Finally, at one point, my ex directly tagged me in a post that his friend made that said "YOUR mental health is YOUR responsibility". So I responded "You're right, why do you think I broke up with you? :)" and his friend came after me in the comments calling me a terrible person and whatnot. I eventually just blocked both of them.
Last I heard about him, he was trying to get in touch with my brother's girlfriend to be "friends" even though they talked to each other maybe twice the entire time we were together. She blocked him and told me about it.
I could write a book on how shitty this guy was but here's just a sampling. Don't worry, I'm in a much better relationship now with a total sweetheart with the exact same sense of humor as me and outlook on life. He gives me all of the affection. I love him very much and being with such an amazing person helped me really understand how shitty my ex was.
Tl;dr Here's a long list of shitty things my ex, who was a stereotypical nice guy, said/did while we were together. From wanting another girlfriend to empathizing with murderers.
submitted by Razzytack to niceguystories [link] [comments]

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